Author Topic: More BLB Doors  (Read 3397 times)

Actually, just wait till I make the new blb reference topic; I just have to finish up something first

Actually, just wait till I make the new blb reference topic
Please have methods for getting uv coords and normals, please

Please have methods for getting uv coords and normals, please
Coords, I can explain, relatively....

I still cannot explain how one would recreate the default brick UV coords

Normals, I cannot

get on steam as soon as you can, we gotta talk mistr
« Last Edit: October 05, 2012, 05:40:18 PM by Conservative »

We need some x5 height doors.
five bricks in height is not a door. its minimal space if anything we need x7 height doors.


five bricks in height is not a door. its minimal space if anything we need x7 height doors.
Nearly all JVS Doors where though, I need some x5 to replace every single JVS Door with these new ones.

Make the doors in the scp containment breach game?

Make the doors in the scp containment breach game?
ye that would be sweet

Coords, I can explain, relatively....

I still cannot explain how one would recreate the default brick UV coords

Normals, I cannot

get on steam as soon as you can, we gotta talk mistr
I can explain normals once you have the post up.  Also don't bother doing the generic x5 house door or x5 glass doors, I've had some that I haven't animated in forever.
« Last Edit: October 06, 2012, 09:22:04 PM by Marcem »

I can explain normals once you have the post up.  Also don't bother doing the generic x5 house door or x5 glass doors, I've had some that I haven't animated in forever.
My current problem is the fact that I lack the "ok" to post the 3D blb viewer that Zack made, or the .exe that converts .ply to .blb

which is what I was mainly going to explain

so I was trying to work on a dae2blb program with more features that works off of blocklands code

My current problem is the fact that I lack the "ok" to post the 3D blb viewer that Zack made, or the .exe that converts .ply to .blb

which is what I was mainly going to explain

so I was trying to work on a dae2blb program with more features that works off of blocklands code
Then that's not much of a blb reference guide. 


Wow, all these people agree :D

I honestly despise JVS because it eats all the datablocks. With the new doors it's hardly any datablocks.


Also i don't really think we need animations.

Wow, all these people agree :D

I honestly despise JVS because it eats all the datablocks. With the new doors it's hardly any datablocks.


Also i don't really think we need animations.
They looked nice, and added that bit of realism.