Thanks.
That WarZombie 2100 crashes on launch of a skirmish game.
EDIT:
-------------------
Error occured on Thursday, October 11, 2012 at 18:17:06.
Program: H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe(warzone2100)
Command line: "H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe"
Version: Version SDL-3.1 rc2 (modified locally) - Built Aug 21 2012
Distributor: wz2100.net
Compiled on: Aug 21 2012 00:36:26
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Oct 11 18:16:53 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:54]Video Mode 1024 x 768 (window)
[18:16:54]OpenGL Vendor: NVIDIA Corporation
[18:16:54]OpenGL Renderer: GeForce 6100/integrated/SSE2/3DNOW!
[18:16:54]OpenGL Version: 2.1.2
[18:16:54]GLEW Version: 1.7.0
[18:16:54]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[18:16:54]OpenAL Device Name: DirectSound Default
[18:16:54]OpenAL Vendor: OpenAL Community
[18:16:54]OpenAL Version: 1.1 ALSOFT 1.13
[18:16:54]OpenAL Renderer: OpenAL Soft
[18:16:54]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[18:16:54]Using Backend: SDL
[18:16:54]Using language: English
H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe caused an Access Violation at location 005aada6 in module H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe Reading from location 312d205c.
Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 4200 4
Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: error |06:17:06: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-10.png) failed with error: File not found
Log message: error |06:17:06: [iV_GetTexture:259] Failed to load texpages/page-10.png
Log message: info |06:17:06: [iV_ProcessIMD:807] dummy.pie could not load tex page page-10.png
Log message: info |06:17:06: [iV_ProcessIMD:807] Assert in Warzone: imdload.cpp:807 (texpage >= 0), last script event: '<none>'
Log message: error |06:17:06: [dataIMDBufferLoad:697] IMD load failed - dummy.pie
Log message: info |06:17:06: [resLoadFile:476] The load function for resource type "IMD" failed for file "dummy.pie"
Log message: info |06:17:06: [resLoadFile:476] Assert in Warzone: frameresource.cpp:476 (false), last script event: '<none>'
Registers:
eax=00000000 ebx=00000000 ecx=76dd9c10 edx=312d2038 esi=0d73ae30 edi=0d73ae30
eip=005aada6 esp=0022ea40 ebp=01a63360 iopl=0 nv up ei pl zr ac po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210256
Call stack:
005AADA6 H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe:005AADA6 iV_IMDRelease /wz2100/warzone2100-3.1_rc2/lib/ivis_opengl/imd.cpp:52
???Happens with any mod as of today, right after i used the zombie mod.