Author Topic: Warzone 2100 - Ruining friendships since 1999  (Read 6762 times)

Page-streach x infinitum.
massive images man.
massive images.

Page-streach x infinitum.
massive images man.
massive images.
Get a bigger moniter :V

Or maybe resize them for the OP?



Where to get the mechs and altered buildings?

« Last Edit: October 11, 2012, 06:46:12 PM by Shadowed999 »

Thanks.
That WarZombie 2100 crashes on launch of a skirmish game.
EDIT:
-------------------

Error occured on Thursday, October 11, 2012 at 18:17:06.

Program: H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe(warzone2100)
Command line: "H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe"
Version: Version SDL-3.1 rc2 (modified locally) - Built Aug 21 2012
Distributor: wz2100.net
Compiled on: Aug 21 2012 00:36:26
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Thu Oct 11 18:16:53 2012

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2

Misc Data:
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:53]mod: X_mod_v_1_2.wz
[18:16:54]Video Mode 1024 x 768 (window)
[18:16:54]OpenGL Vendor: NVIDIA Corporation
[18:16:54]OpenGL Renderer: GeForce 6100/integrated/SSE2/3DNOW!
[18:16:54]OpenGL Version: 2.1.2
[18:16:54]GLEW Version: 1.7.0
[18:16:54]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[18:16:54]OpenAL Device Name: DirectSound Default
[18:16:54]OpenAL Vendor: OpenAL Community
[18:16:54]OpenAL Version: 1.1 ALSOFT 1.13
[18:16:54]OpenAL Renderer: OpenAL Soft
[18:16:54]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
[18:16:54]Using Backend: SDL
[18:16:54]Using language: English


H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe caused an Access Violation at location 005aada6 in module H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe Reading from location 312d205c.

Log message: error   |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info    |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info    |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error   |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info    |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info    |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error   |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 4200 4
Log message: info    |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info    |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error   |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: info    |06:17:06: [_imd_load_polys:96] Invalid polygon size (4)
Log message: info    |06:17:06: [_imd_load_polys:96] Assert in Warzone: imdload.cpp:96 (npnts == 3), last script event: '<none>'
Log message: error   |06:17:06: [_imd_load_level:611] (_load_level) unexpected directive 200 4
Log message: error   |06:17:06: [iV_loadImage_PNG:85] pie_PNGLoadFile: PHYSFS_openRead(texpages/page-10.png) failed with error: File not found
Log message: error   |06:17:06: [iV_GetTexture:259] Failed to load texpages/page-10.png
Log message: info    |06:17:06: [iV_ProcessIMD:807] dummy.pie could not load tex page page-10.png
Log message: info    |06:17:06: [iV_ProcessIMD:807] Assert in Warzone: imdload.cpp:807 (texpage >= 0), last script event: '<none>'
Log message: error   |06:17:06: [dataIMDBufferLoad:697] IMD load failed - dummy.pie
Log message: info    |06:17:06: [resLoadFile:476] The load function for resource type "IMD" failed for file "dummy.pie"
Log message: info    |06:17:06: [resLoadFile:476] Assert in Warzone: frameresource.cpp:476 (false), last script event: '<none>'

Registers:
eax=00000000 ebx=00000000 ecx=76dd9c10 edx=312d2038 esi=0d73ae30 edi=0d73ae30
eip=005aada6 esp=0022ea40 ebp=01a63360 iopl=0         nv up ei pl zr ac po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210256

Call stack:
005AADA6  H:\Program Files\Warzone 2100-3.1_rc2\warzone2100.exe:005AADA6  iV_IMDRelease  /wz2100/warzone2100-3.1_rc2/lib/ivis_opengl/imd.cpp:52


???Happens with any mod as of today, right after i used the zombie mod.
« Last Edit: October 11, 2012, 07:10:20 PM by GEN.Fire Bird »

forgetin' stuff, I screwed up your WZ2100 :C

its alright, apparently WZ2100_3.1_RC_3 is out as of Octob. 8th
EDIT:
Hey Shadow, Ultimate Scavenger mod 2x2xscavs online match sound good to you?
« Last Edit: October 11, 2012, 07:26:30 PM by GEN.Fire Bird »

its alright, apparently WZ2100_3.1_RC_3 is out as of Octob. 8th
EDIT:
Hey Shadow, Ultimate Scavenger mod 2x2xscavs online match sound good to you?
yeah, sounds cool. Today or wait till the weekend?

you guys should play with me feep and gear. it's fun most of the times.

I'll win by getting cannon fortresses 10 minutes into the game!

you guys should play with me feep and gear. it's fun most of the times.
I'll win by getting cannon fortresses 10 minutes into the game!
If Gen. Fire Bird doesn't come online in the next 2-4 hours (or if im gone/sleeping) you guys wanna try saturday?

If Gen. Fire Bird doesn't come online in the next 2-4 hours (or if im gone/sleeping) you guys wanna try saturday?
maybe

I'm about to host yo

fun fact: never host publically, you'll run into hackers.
« Last Edit: October 13, 2012, 06:24:51 AM by Feep »