Author Topic: Working Doors!  (Read 42797 times)

TJ

Here's a shot of me having some fun with an add-on I'm developing:


when does it come out?

tis adon is r8 guds ad i gut it wen it cum out


You know, I rarely say this about add-ons, but this one actually looks interesting to me.

Also, I don't suppose we'll also get a door that opens from the opposite side by any chance, will we?

step 1:DL the traps add-0ns
step 2:set 1 brick to explode
step 3: set one brick on each side to click trigger
step 4: connect both to explode brick
step 5:click brick
step 5:profit

Yeah, but that's just a cheap trick.

@ A-master:

I have added a slash command to change the direction that a Door rotates. 

step 1:DL the traps add-0ns
step 2:set 1 brick to explode
step 3: set one brick on each side to click trigger
step 4: connect both to explode brick
step 5:click brick
step 5:profit
you said step 5 twice

tis adon is r8 guds ad i gut it wen it cum out
maybe use partial words at least not made up words

Super, that guy's either not Tails, or he's just messing around.

After a tip from SpaceGuy on the limitations of collision meshes, I was able to revise my Door model to allow for the collision of projectiles.  This means that weapon projectiles no longer fly through the Door and Doors are now directly paintable!  Here's a screeny...

Super, that guy's either not Tails, or he's just messing around.
i was messing around. copying http://www.fat-pie.com/jerryjackson.htm

Sweets collisions.

Sweet, but why do i see a particle on the left of the door?

Bullet trails always do that, regardless of the object.

When are you going to release these Trader?