Author Topic: RTB save file submissions -OR- make more public builds and designs  (Read 9851 times)

About moderation. How is the idea for that system? Will single moderators be able to remove saves or will it be a flagging system where everyone is involved and the majority win? Won't it be messy with so many mods as you suggested.

I'm not sure, just kinda throwing ideas out there for people to discuss. I think a single moderator should be able to remove a save. The moderators would be placed in a position of power and they would be trusted to not screw around with that power so I don't think that'd be an issue.

I'm not too sure what you mean by simplifying the process by distributing the saves with the add-on list. The add-on list would be automatically generated based on the contents of the save file you submit and people could then see the list of add-ons required by a save when they download it.

There are a lot of other things like automated previews and things which could be cut from the initial release to make sure this comes out a bit sooner though.

From your posts it seems your aiming toward a whole subsection in RTB for build saves in categories with other features. My suggestion was just a rough section where people can upload saves directly from their saves folder as a base to work from. I'm sure you thought of that though.
However, reading my idea now does kina makes no sense.

As for downloading the saves; would it sort of be like Garry's Mod Toybox where it only uploads it once then you use it to your content, or will it add as a new save to your save menu?

If it gets added to your save menu, it would end up clogging your save folder with saves that you will only use once. I have come up with 3 possible solutions to this.

1) Make it like the Garry's Mod Toybox where you only use it once and then if you want it again, you download it again.

2) Make a save delete button in the save menu. This will not only fix this problem but many other problems players have had with clogged saves. You could always just go to your saves folder outside of the .exe and delete it manually, but I find this a lot easier and simpler. It is also better for new players.

3) Add an option to save it to your saves folder or just use it temporarily. Like, there could be a popup when downloading to ask "Would you like to save this to your save folders, or use it temporarily?" then there could be another option below it to choose your current selection every time or not, just so it doesn't annoy players whenever they just want to use the saves as temporary or permanently every time.

I'm not sure, just kinda throwing ideas out there for people to discuss. I think a single moderator should be able to remove a save. The moderators would be placed in a position of power and they would be trusted to not screw around with that power so I don't think that'd be an issue.
Maybe you should do both, have a moderator removed heavily flagged props? Also, to an old point you made about the props' bounding boxes, doesn't the new duplicator show multiple ghost bricks for duplications? Couldn't you do something like that especially since props would be small?
Unless that moderator is Lub :cookieMonster:
That isn't useful to the topic...


I think I'd definitely go with option 1. There's no reason to have to download a save/prop if you want to use it in a server but then it could also be offered as an option if you do actually want to download it too.

You'd basically click "Use" on the prop you want to have on the RTB interface, you'll get a little loading window, and then your minifig will be given a temp brick to place that prop.

Also, to an old point you made about the props' bounding boxes, doesn't the new duplicator show multiple ghost bricks for duplications? Couldn't you do something like that especially since props would be small?

Yeah I think this was discussed above but I think it definitely makes sense for props since they'd require more precision to place really.

yah this is getting somewhere!

I think I'd definitely go with option 1. There's no reason to have to download a save/prop if you want to use it in a server but then it could also be offered as an option if you do actually want to download it too.

You'd basically click "Use" on the prop you want to have on the RTB interface, you'll get a little loading window, and then your minifig will be given a temp brick to place that prop.
I think option 3 sounds nice. Or if you go with option 1, would it be possible to add a "my favourites"-section? So I don't have to search through the complete list of furniture whenever I want to use my favourite couch.

Or if you go with option 1, would it be possible to add a "my favourites"-section? So I don't have to search through the complete list of furniture whenever I want to use my favourite couch.

That's actually a really decent idea, I'd not considered that at all. Let me have a think about that and come back with some ideas a bit later because that really does have some interesting possibilities.

Hold your horses. If you go with option 1 does that mean that you have to be in game to make it all functional? I imagined that you download saves just like add-ons and that they stay in the saves folder. And thus we would have use of a drop-down folder in the load saves gui which separates your normal saves from the ones you've downloaded.

That'd also be possible. Props and saves are two distinctly different things here. I imagine props being used on the spur of the moment when you're building a house and need a potted plant, whereas builds you might browse and download while you're on the main menu.

So yeah you can either instant-load them or save them and load them from the menu as usual.

Okay well I have come up with another option. I don't really know about this one but, might as well.

4) Add a RTB Saves button to the esc menu that saves all of the builds you have downloaded from the Save Sharing to that GUI, so basically, it just re-routes the file to another save folder, but this is possibly just to make it a bit organized.

Also, for finding out what bricks are needed for the build, will you make the player manually find out, or will you use something like your RTB Save Check?
« Last Edit: October 14, 2012, 07:29:30 AM by Pass »

What about finding some way to show your favorite props on the brick selector menu and allow them to be added into the brick cart?

What about finding some way to show your favorite props on the brick selector menu and allow them to be added into the brick cart?
Elaborate because if you mean it adds all the bricks you need to the cart, then you are restricted to 9 or so different bricks?

Elaborate because if you mean it adds all the bricks you need to the cart, then you are restricted to 9 or so different bricks?
Nah, treat the entire prop like one brick as far as inventory is concerned.