messageall('',clientGroup.getCount());Spy check! (look at the number in chat, then take that number and see if it matches with how amny players are in the player list)MrCookie: quit(); -quits Blockland. zoneark: crash(); -gives you an error message saying Blockland has encountered a problem and needs to close.Captain Blue: deletedatablocks(); -deletes datablocks, very bad.Kalphiter: dumpConsoleClasses(); dumpConsoleFunctions(); -Shows what the console does, causes massive console spam.vehicleDB.maxWheelSpeed = x; -changes max wheel speed of vehiclesfindClientByName("name").isAdmin = 1; -Makes someone admin silently.Froby: crouch(); - fixes crouchjump(); - fixes jumpexplodeclock(); -explodes the clock in Bedroom.Regulith:Findclientbyname(name).player.mountobject(ObjectID,Nodenumber); -Mounts Object to player findClientByName("Name").player.setPlayerScale("# # #"); -changes size of a player/ commandtoserver('ban',0,ID,Time,"Multiple Word Reason"); -bans someone serverConnection.chaseCam(delay); -makes camera lag behind you ServerCmdMessageSent(FindClientByName("name"),"Message"); -talk as someone else commandToClient(findClientByName("Name"),'doupdates'); -makes someone leave and start auto-updater localClientConnection.setCont rolObject(_vehiclespawnname.vehicle); -lets you control a vehicle findclientbyname("name").player.changedatablock("datablock"); -change someone's datablock (ex. turn them into a horse) findclientbyname(Name).player.delete(); -deletes a player, all he can do is talk. ServercmdSelf Delete(findclientbyname("name")); -kills someone ObjectID.dismount(); -unmounts something ObjectID.mountobject(ObjectD,0); -mounts something to something else ObjectID.setPlayerScale.("# # #"); -changes object's sizeNote: to get an object's ID, look at it and type /getID.Xia the Ninja: announce(); (Chat message in yellow) -makes some chat that everyone seesgetNonsense(); -crashes game[weapon here]image.projectile = [projectile name here]projectile; -makes a gun shoot something different (ex. Minigun shooting speed + Rocket launcher projectile = lag!)Gamefandan: echo(Put what you want to echo here.); - When you press enter, it will say it in the console.turnright(); - Makes you spin right.turnleft(); - Makes you spin left.commandtoserver('messagesent',"LOLOL YUR MESSAGE GOES HERE! :D"); - Congrats, you sent a chat message.echo(mPow(7,9)); - Echos 7 to the power of nine.echo(mSqrt(4)); - Echos the square root of 4.echo(1+1); - Echos what 1+1 equals.echo(1-1); - Echos what 1-1 equals.echo(1*1); - Echos what 1x1 equalsserverConnection.chasecam(-1); -crashes BlocklandMaor: buildwall(); -Makes you build a wallTingalz: buildfloor2(); -makes you build a floor. buildconfetti(); -makes you build confetti. serverConnection.chasecam(<number>); -makes the camers delay in following you.Tokerovin: chuckNorris(); -lets you put a brick inside another brick (i doubt this one somehow)Plornt: bottomprintall();messageall('',"");chatmessageall();centerprintall(); -all are self-explanatory.Chrono : while(true){} -crashes your computer.for(%admin=true;true;%adminlevel++){giveAdmin(%adminpassword);} -crashes Blockland.liliboarder32: function f(){schedule(100,0,F);scrolltools(-1);scrolltools(1);}-Lets you fire weapons really fastfunction f(){}-To turn it off%bg = findClientByName("enterNameHere").brickGroup; for(%i=0;%i<%bg.getCount();%i++){%bg.getObject(%i).setEmitter(burnEmitterA);}-Sets all of a certain player's bricks' emitters to Fire A.%bot = new aiPlayer(%name){datablock=playerStandardArmor; position=findClientByName("enterNameHere").player.getPosition();};-Spawns a bot at a players position.Cwitchy: clientcmdtimescale("Number Here"); - changes speed of your timescaleObjectIDHere.setscale("# # #"); - Changes size of whatever the ID is.Captian Crazy: Gunimage.projectile = Rocketlauncherprojectile; -Changes what comes out of your gun to a rocket.Xerces: tree(); -opens up a simplified mission editor, but everything is numbers.IceBlue: findclientbyname(name).player.hidenode("node"); - Makes a player's body part disappearAlphadin: changemap("[NAME]"); Changes the map CrazyGoodDude: for(%i=0;%i<BrickGroup_4228.getCount();%i++) { BrickGroup_4228.getObject(%i).fakeKillBrick("0 0 0",60); }// fill in the X's with your BLID -Fakekills all your brickse(ADDON NAME HERE);transmitDataBlocks();clientCmdMissionStartPhase3();// Do it in the order I got it in!!// This will force load an add-on you have in your folder, careful if a player does not have this add-on it will crash them from your gameDeep2: flushnamespacecache(); -Flushes your namespace if you mess up a parent.setDefaultFOV("# # #"); -Sets your default Field of Vision.setDefaultFOV("100 100 100"); -To change it back to default.messageall('MsgAdminForce', "\c2PersonsName has become Super Admin (Auto)"); - Fake Admins someone.superlolman: <ID>.delete(); -deletes the brick with that ID.buildstairs(); -Builds stairsSonicfan574: canvas.pushDialog(GUI_Name); -opens a GUI.Harm94: Jump(1); -Endless jumpingEvar678: findclientbyname(NameHere).setcontrolobject(objectidhere); -Makes you control whatever ID you put in.Orthone: for(%i=0;%i <brickgroup_8038.getcount();%i++)brickgroup_6726.getobject(%i).setcolor(getrandom(0,30)); -Change the red to your BL_ID. It changes all of your bricks to a random color from 0 - 30 in your paintset.Xc: vehiclenamevehicle.forwardthr ust=99999; -makes a vehicle go fast foward vehiclenamevehicle.backwardth rust= # ; (or reversethrust)vehiclenamevehicle.yawforce= # ;vehiclenamevehicle.rollforce= # ;vehiclenamevehicle.pitchforce= # ; - all change stuff with a vehicleMr.Bob00: ObjectID.setShapeName("Name here"); - sets a vehicle's name
Thats BobSevenSevens' console command list, and thats way too many text to fit on a gui.
A better add on would be when you type in the console it shows you the suggested functions
it doestype the first few letters and press tabor did you mean something else
anyway op, just do what i dowhen you see a console command you want to use, paste it into textedit(notepad) eventually youll have a big collection of console commands and you can use that as a reference whenever you want to use them
dumpconsoleclasses(); or something dumps every single function into the console