Author Topic: Hologram Particles  (Read 5807 times)

VERY nice. Blockland needed this! I would like this as a particle as well. Combined with green lasers and decolisioner, this would make for EXCELLENT holograms.

VERY nice. Blockland wants this! I would like this as a particle as well. Combined with green lasers and decollider, this would make for bad graphic holograms.
The best hologram you can make is one that has no see through lines. Just a solid hologram.

I like the line, it gives it a hologram look.

Wedge... You... Are... So... AWESOME!!!! :D


you'd only see one side :D

WHERE HAS AUSTRALIA GONE?!
Didn't you hear we got Blown off the Map D=, not really but this is looking great. I hope it comes out when I start working on my Movie, it'd suit it great.

Could you make like a blocko person hologram please.
That wouldn't be so hard if you can spawn a bot and change its textures/materials.

Just make a particle shaped as a person, not that hard.

Is it possible to make 3D particles? Ones that don't rotate but are an actual 3D shape? Would be cool for that spherical one.

I don't know that I can do that, but I can do a picture of a sphere that creates the illusion of a 3D sphere.

So I've got a few planned holograms-

Map of North America, Europe, and USSR, complete with nuclear missile silo locations, it will probably be red.
A sphere, probably yellow. I might do the Death Star instead, in which case, it would be blue.
A globe, probably green.
A Battlezone tank, which will also be green.
Screenshot of some fake computer GUI, probably edited a bit to look like a Hollywood-style, omg-im-hacking-teh-social-security-databass-lols theme. It will probably be green.
Blue screen of death. You can probably guess what color it will be. :D

As for a blocko person, they would probably look funny, but I could do it, I've already got a screenshot I can use.

It might be cool to just use .dts shapes that are semi trans, using the images you've described as materials.  Then, just make it so that the 'holograms' are just items that you can pick from the wrench GUI list and set the hologram items' pickup code to:

<item>::onPickup(<args>)
{
}

Then you can just make a script that constantly rotates the item.  That would be badass.

Using Trap bricks and Explosionshape with the explosion datablock, it could be possible to make an animated 3D sphere that turns around slowly.  To do this, give the sphere an animation where it simply spins around slowly, and time it in the game. When creating the trap, give it a firing time equal to the sphere's time used for a complete revolution, clear all the unneeded datablocks related with the muzzle.

To simplify, get rid of all the particle emitters (bullet trails, explosion particles, etc.), set the muzzlespeed to an astronomical level, and it's lifetime to an extremely small level (High speed, small life, so it collapses into an explosion just a short distance from the trap brick, and less chance that a passer-by would catch the round and kill the cool sphere projection) and finally, set damage / radius damage and impulseforce / radius impulse force to 0, and add the following to the ProjectileData datablock:

Code: [Select]
   explodeondeath = true;
And there you have it, a constantly spinning 3D shape that can be projected in any direction from the brick.

I realize I could do this, Rotondo had mentioned it to me, but if I used a static shape, I would be able to have all the cool scrolling and flickering effects that the particle holograms have.

Hmm, maybe I'll do both the particles and the items. The particle would be great for a movie or in situations where players don't view it from different angles, and the item would work well in cases where it is important to have an object that doesn't rotate.

Space Commander Wedge, exploring the final frontier, in the Battlecruiser Blockbuster.





Well...







I exaggerated a bit...











Lol sweet, if that's a globe though, why is it red and where are the continents? D: