Author Topic: Distance: The new spiritual successor to Nitronic Rush!  (Read 2714 times)

The only comparison I see is with the interceptor from Nitronic Rush...
(Which had all the same features)

i think tron was a movie that spawned a bunch of games

The only good TRON game was TRON 2.0

And I dont think that the style of Cyberpunk is copyrighted by Disney

Couple of new updates from the kickstarter, thought I might as well post them here.

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Project Update #1
10/17/12

Hi everyone! First off,

Wow, you guys are awesome!!!

Thanks for going out there and being the first to back Distance! It means the world to us and from the bottom of our hearts, thank you!



We're off to a great start so far, raising around $15,000 on the first day and picking up backers quickly! Yesterday was a ton of fun for us watching as everyone continued to pour in support. We didn't get much sleep the night before because we were wrapping up things for the launch. It was a pretty long day, but well worth it. It's unreal how positive the reaction has been and how much excitement is surrounding the game already.

#SURVIVETHEDISTANCE

This is only the beginning and there's still a long ways to go. We're doing our best to spread the word about everything, but we need your help. We took the time to prepare a page that you can check out here to help spread the word about Distance. It includes Distance avatars for twitter and/or any forums you may use, as well as Facebook profile pictures and cover photos!



Let's get Greenlit!

A lot of you have requested it, so we're excited to say that Distance is now on Steam Greenlight! You can check it out and upvote it here. Currently we're using the Kickstarter video on that page but we'll be updating it to a gameplay video as soon as we finish making one :)



Cheers and thanks so much!

Kyle (and the Refract team)

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Project Update #2
10/20/12

22% to Being Funded

Just wanted to thank all of you again, and let you know that Distance is 22% of the way to being funded! Your tweets, Facebook posts, and comments have all been continually encouraging.

We've noticed a lot of comments saying that we should easily make our goal, but we'll still need your help to get there. Even though our first couple of days were pretty successful, we're starting to slow down a bit. Historically, word of mouth is one of the biggest ways Kickstarters spread, so if you know anyone who can support the project please tell them about it! You can post about it on any of your favorite social media sites, any forums you browse, or create a YouTube video showing your excitement.

If you do post something, make sure to send it to us! Another really simple way to help is to visit our...

Reddit AMA!

By popular request, we'll be doing a Reddit AMA (Q&A) tomorrow (10/21) at 5:00pm PST. Many of our original fans came from Reddit, so we've always loved that community and want to give back there. If you have any more questions or if you know anyone who was a fan of Nitronic Rush and has questions, feel free to check out our AMA and ask then.

You can help us by simply upvoting the post when it goes live tomorrow: http://reddit.survivethedistance.com

So, How'd The Week Go?

It was a pretty busy week but we're having fun. We've been trying our hardest to reach out and contact our friends, family, community members, and press. You can check out the latest news roundup here:

Eurogamer: http://bit.ly/Qza1zd
IndieGames.com: http://bit.ly/Vg96U7
The PA Report: http://bit.ly/WzVOH1
Games.on.net: http://bit.ly/ReAZvO
Rock, Paper, Shotgun: http://bit.ly/RgXNug



We're also working on a gameplay trailer to show off more of the game! When it's released we'll make sure to share it in an upcoming update.

80% of the Way to the Top 100 on Greenlight

Steam Greenlight has been going great so far, and we're already 80% of the way to the Top 100 (out of 852 total games)! If you haven't said Yes to Distance, you can by going to our Greenlight page here.

Stay Connected

Last but not least, we'd love to stay connected with you! You can follow the team on Twitter and/or like us on Facebook for more frequent news updates.

- Jordan (and the Refract team)

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Project Update #3
10/21/12

Quick update

Our Reddit AMA is now live here: http://bit.ly/TKX2cr. We'll be answering questions for quite a while, so if you could swing by and help out by upvoting the post, we have a good shot at reaching more of our initial players.

To those that already posted about the AMA or asked questions so far, thanks again for the help!

- Jordan

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Project Update #4
10/24/12

Progress so far

It's finally time for a backer-only update! Thanks again for believing in us to make this game, and we're incredibly excited to have you along for the ride. We've eclipsed the 1,000 backer mark, currently sitting at 1,059 backers (27% of the goal) and #76 (out of 865) on Steam Greenlight. While we don't know much about how Greenlight actually works underneath, here's the data they do give us:



Wallpapers

Since you were one of our first backers, I put together some PC/Mac/iPhone/iPad wallpapers created from our poster image!



PC/Mac Wallpapers:

1280x960
1280x1024
1440x900
1600x1200
1680x1050
1920x1080
1920x1200
iPad Backgrounds:

1024x768 (non-retina)
2048x1536 (retina)
iPhone Backgrounds:

320x480 (non-retina)
640x960 (retina)

Music early previews/downloads



You also can listen to the music from the Kickstarter video/teaser trailer on SoundCloud, as well as on MP3 (320kbps) and FLAC below. It's still an early version for what might make it into the game, so I'd love to hear your feedback on it. You can also check out music I've done for Nitronic Rush and The Fourth Wall while on SoundCloud.

Top secret SoundCloud link
Kickstarter trailer music (right-click and "save as":( MP3 | FLAC
I've also been working on a spin off of that track which we're thinking of using for the upcoming gameplay trailer. It's still very much a work in progress, but I'd love to hear your opinions on it. I basically wanted something more upbeat since I felt the previous track was fairly laid back. This one fuses some of the feelings from the Commander Update track a ways back, but has a bunch of new sounds borrowed from my newer tracks (like the one above). You can check it out here:

Top secret SoundCloud link
New track (right-click and "save as":( MP3 | FLAC
Mini Dev Diary
Our Reddit AMA went really well, thanks again to everyone that came out and had fun with us. We set it up so that Kyle and Jason were answering questions via Google Docs while I was frantically pasting them into the response window and trying to answer a few of my own. If we do something like it again down the road, we'll make sure to post it here first.

We also had some decent press coverage since the last update. We've still been pushing really hard to get the word out, and we've done some really cool interviews that should (hopefully) be coming out this week. Here's the latest round-up:

Destructoid: http://bit.ly/XVODY2
Shacknews: http://bit.ly/QOHoMk (interview)
TIGSource: http://bit.ly/RWDe5X
BebopVox: http://bit.ly/XVOzas
The TIGSource post exists because one of our backers (Shinji16) made a post in the TIGSource forums and it got promoted to the front page. All of your posts, shares, likes, and retweets really do help, so keep them up!

A big focus for us right now is wrapping up an improved gameplay video that shows more of the game (and helps us share the game with press). We're also working on finishing up the Distance forum for everyone to more easily share their thoughts on the game. Those should both be available in the next update.

Also, thanks to many of you who bumped up your pledges recently! Every little bit helps, so upping your pledge obviously makes a big difference. As usual, here's the links to everything shareable for Distance:

Distance Kickstarter: http://kck.st/PzXxKA
Distance Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=103111305
Refract Facebook: http://facebook.com/refractstudios
Refract Twitter: http://twitter.com/refractstudios
Distance Press kit (info, media, etc.:( http://refractstudios.com/press/sheet.php?p=distance
Thanks again for the support!

-Jordan
« Last Edit: October 24, 2012, 09:59:14 PM by Niven »

nitronic rush

but with textures

and multiplayer, a better map development system, an actual engine, the possibility of steam, the possibility of merchandising, among other things
you know, same old same old

nitronic rush

but with textures
are you really going to be that guy

are you really going to be that guy

but it is :s

it still looks really cool though

i'm pretty sure they're still going to use base game mechanics since they couldn't update nitronic rush, what with not having the rights to it anymore

I played Nitronic Rush a few days ago, Biggest problem i have is that the music sounds the best when you're overheating :(

this is on unity instead of C++ now, so this speeds up development

I played Nitronic Rush a few days ago, Biggest problem i have is that the music sounds the best when you're overheating :(
Goldenceptor

this is on unity instead of C++ now
forget now i'll probably get like 5 fps

Goldenceptor
that would make it worse because you're never overheating :I

oh man the hud on the rear windshield looks so cool