Author Topic: RTB Dedicated Hosting Service  (Read 92989 times)


What I'm interested in knowing is how you are launching servers. By default, Blockland dedicated servers run on a logged in user's account - this costs more resources than necessary for advanced hosters. I've had moderate success in running Blockland servers as a service, however, the only way I have been able to do so is by circumventing the launcher. This is not ideal because it requires the server to be updated manually and it would generally be best to utilize the launcher.

I also see great potential in the control panel created to maintain the Blockland servers. I liken it to such a feature as McMyAdmin for Minecraft. Are there any plans to produce a portable version for everyday users?

I want tell about this suggest idea.
This isn't even comphrehendable.

What I'm interested in knowing is how you are launching servers. By default, Blockland dedicated servers run on a logged in user's account - this costs more resources than necessary for advanced hosters. I've had moderate success in running Blockland servers as a service, however, the only way I have been able to do so is by circumventing the launcher. This is not ideal because it requires the server to be updated manually and it would generally be best to utilize the launcher.

I also see great potential in the control panel created to maintain the Blockland servers. I liken it to such a feature as McMyAdmin for Minecraft. Are there any plans to produce a portable version for everyday users?
just manually update them. it's not like there are new versions every day.

What I'm interested in knowing is how you are launching servers. By default, Blockland dedicated servers run on a logged in user's account - this costs more resources than necessary for advanced hosters. I've had moderate success in running Blockland servers as a service, however, the only way I have been able to do so is by circumventing the launcher. This is not ideal because it requires the server to be updated manually and it would generally be best to utilize the launcher.
The launcher "protocol" is very simple, and can easily be re-implemented with very little effort.

I also see great potential in the control panel created to maintain the Blockland servers. I liken it to such a feature as McMyAdmin for Minecraft. Are there any plans to produce a portable version for everyday users?
BLG was planning on providing something like that, but those plans are currently shelved indefinitely because of the limitations imposed by the gamemode system. Zack0Wack0 also made one hosted by the Blockland server itself, but then you (obviously) have to live with the limitations inherent to such a system (no start/stop/restart, no console, for example).

I also see great potential in the control panel created to maintain the Blockland servers. I liken it to such a feature as McMyAdmin for Minecraft. Are there any plans to produce a portable version for everyday users?

I very much doubt it to be honest, there are too many parts that have too many dependencies that all have to be setup and work perfectly together. It'd be way too complicated and overkill for the average player to setup and use.

To address speed and stability questions, fundamental to this is the network the physical server is connected to. I've put a lot of time into researching providers on this to find the best and most stable whilst ensuring the service will pay for itself. I didn't want to introduce bitchy direct comparisons into this thread, but whatever, here we go.

The first picture is a 7 day monitoring history of a server in the same rack as the one I'll be renting. Pay particular attention to the 100% uptime and consistent low average ping time. Good quality networks for good quality game hosting demand uninterrupted service and a low response time, jitter free connection, this is what my provider has.



The second picture is a direct comparison showing Kalphiters network for the last 7 days. Notice the service interruptions, almost double average ping time and jitter/inconsistency in response times.



Kalphiter has always (naively) maintained that paying extra makes providers "overpriced", but this simple comparison clearly shows otherwise. I understand the true test of stability and speed won't happen until the server is live and working, but network quality and speed are definitely massive indicators. Before anyone says anything, both servers are setup for 1 minute ping checks, I don't know why one says 5 minute interval but its wrong.

« Last Edit: October 24, 2012, 02:00:05 AM by Ephialtes »

one: would you mind sending me the ip of the comparable server to run my own tests?
two: i'd like to note that that post is inaccurate on kalphiters part, his server experienced the first down time in... months recently.

furling crop that loving image

What I'm interested in knowing is how you are launching servers. By default, Blockland dedicated servers run on a logged in user's account - this costs more resources than necessary for advanced hosters. I've had moderate success in running Blockland servers as a service, however, the only way I have been able to do so is by circumventing the launcher. This is not ideal because it requires the server to be updated manually and it would generally be best to utilize the launcher.

We're actually launching without the launcher however the interface will let you know if your server is running an old version of Blockland and you'll have the option to shutdown and update your server at the click of a button - so you get to choose a convenient time to upgrade.

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I also see great potential in the control panel created to maintain the Blockland servers. I liken it to such a feature as McMyAdmin for Minecraft. Are there any plans to produce a portable version for everyday users?

No plans but it's definitely not something I'd ever rule out. If/when Lub and I decide to stop offering this service then there's a lot of really well architected technology here which would be great to repurpose as some kind of free solution for server management. It's definitely not something I'd let go to waste.
« Last Edit: October 24, 2012, 02:24:23 AM by Ephialtes »

one: would you mind sending me the ip of the comparable server to run my own tests?
two: i'd like to note that that post is inaccurate on kalphiters part, his server experienced the first down time in... months recently.

furling crop that loving image
One: not at the moment, there aren't really any tests you can do that won't show exactly the same as the results above anyway.
Two: jitter and response time inconsistency are the same for most 7 day periods.
« Last Edit: October 24, 2012, 02:32:41 AM by Rub »

System_LoadAddOn.

You are running hundreds of dumb stuff add-ons including System_LoadAddOn, which I have added to the blacklist multiple times because it breaks the loving game.  But no matter how many times I tell people this they continue circumvent the blacklist -  I guess because they want their game to not work.  Congratulations, you won - your game does not work. 


That's a negligible difference for blockland.
In terms of response time, maybe, but in terms of downtime, no amount if negligible.

In terms of response time, maybe, but in terms of downtime, no amount if negligible.
bull loving stuff

I just went over this four loving posts ago!

you pulled results from the one time in 7 months that he had downtime!

that seven months number is an educated guess. it's probably longer, not counting the scheduled, flawless switch between rack servers a couple months ago.

as for that, I suffered all of 20 minutes downtime, I was ready for it, and no one was on my server. sounds negligible.
e: clarity.
also, the outage on the 22nd can't be called 'unpredicted' either. kalphiter personally joined every server and spoke to the administration and told them.
« Last Edit: October 24, 2012, 12:28:34 PM by Lugnut »

Downtime doesnt have to be all at once. Being down for 5 minutes 4 times in the month could result in loss of progress and it forces clients to start up again.