Poll

JVS or BLB?

JVS Content
49 (36.3%)
Rotondo's .blb
86 (63.7%)

Total Members Voted: 135

Author Topic: DOORS: JVS or Rotondo's .blbs?  (Read 4668 times)

Lets say the doors of opportunity for blb doors are opened

but JVS' doors are closed

It just looks complicated when you first look at it. It's in fact very logical and easy to understand when you figure it out.
Not really, its obviously easy even if its your first try, if you can't figure out how to operate Rotondo's doors, it just proves your stupidity.

JVS for me. I can't even consider being without the smooth animations and/or the customizable sounds.

yeah okay

too bad JVS doors actually look good enough to fit in a build

Disagree, always thought JVS doors looked a little weird in Blockland builds.

Lets say the doors of opportunity for blb doors are opened

but JVS' doors are closed
Except noone really knows how to make blb files


Except noone really knows how to make blb files
siba/conservative
various people in the blb format topic
badspot

Disagree, always thought JVS doors looked a little weird in Blockland builds.
well that depends on the build. if you just wanna build some simple LEGO-like house then one of those flat doors will do.
You are limited to standard LEGO houses when using Rotondo's doors. You can't use flat wooden doors in a space ship or a submarine. it doesn't fit.
it's also about having as many details as the build itself. I like details, because it makes builds different. and so I prefer JVS.

Not really, its obviously easy even if its your first try, if you can't figure out how to operate Rotondo's doors, it just proves your stupidity.
You need think about the overwhelming amount of information. If you're used to working with the 3 numbers on regular bricks, now you're suddenly bombarded with hundreds of lines of numbers, text, and characters. You need a minute to get your head around that. Once you know something it seems simple.

When I first saw Blender I was really discouraged by the interface and now knowing where anything was. So much so that I simply didn't touch the program for weeks. Now I can use Blender without any problems.

well that depends on the build. if you just wanna build some simple LEGO-like house then one of those flat doors will do.
You are limited to standard LEGO houses when using Rotondo's doors. You can't use flat wooden doors in a space ship or a submarine. it doesn't fit.
it's also about having as many details as the build itself. I like details, because it makes builds different. and so I prefer JVS.
Why would BLBs prevent you from having details? I don't remember there being a quad limit on BLBs like there is on DTS. The collision mesh is actually better on BLB doors since they actually have collision while open.

My only problem with BLB doors is the lack of animation which is really neat on JVS doors. Otherwise I'm all for BLB doors.
« Last Edit: October 24, 2012, 05:03:33 AM by Demian »

Just so you guys know, There are 2 new Default Doors, Cell door and Plain door.

Personally I much prefer JVS. The reasons are thus:

  • Better tools - JVS doors are based on models. This means there's quality, mature tools out there to create them, and the scripting involved is trivial. BLB is, as a format, fairly simple - but there's still no sign of supported tools to work with them. Zack0wack0's utilities are functional at best, but have a lot of weird quirks and don't actually use the quad system properly or deal with UV coords, so you need to understand a lot more and do a lot more work to create a single functional BLB brick.
  • Animation - speaks for itself. There's a charm to the lack of animation, I'll admit, but it generally looks strange to my eye.
  • No frames - this is the #1 thing I hate about the BLB doors. They have frames attached. I use double doors quite often on larger areas, so this is a huge downside for me personally - but as a general thing it limits the doors to a prescribed purpose.

Personally I also interpret the supposed "mismatched style" of a modelled door as a plus, too - it gives a clear indication of what's interactive, so I quite like it.

Really, about the only thing BLB doors have going for them in my eyes is that they're included in the game. I'd much rather see JVS have the little issues ironed out and made default, though.

Why would BLBs prevent you from having details? I don't remember there being a quad limit on BLBs like there is on DTS. The collision mesh is actually better on BLB doors since they actually have collision while open.

My only problem with BLB doors is the lack of animation which is really neat on JVS doors. Otherwise I'm all for BLB doors.
I was referring to the current doors

    • No frames - this is the #1 thing I hate about the BLB doors. They have frames attached. I use double doors quite often on larger areas, so this is a huge downside for me personally - but as a general thing it limits the doors to a prescribed purpose.
    This is a really good point[/list]
    « Last Edit: October 24, 2012, 07:25:56 AM by Nymethus »

    Jvs door bricks were buggy and wouldn't render for me untill I open the door, but them It doesn't let me walk through the empt space.

    I Love Rotondo's doors they are Easy, and simple to use wih no events.

    Jvs door bricks were buggy and wouldn't render for me untill I open the door, but them It doesn't let me walk through the empt space.

    I Love Rotondo's doors they are Easy, and simple to use wih no events.
    Um. They have events.

    I don't understand how people have so many technical problems with JVS.
    I haven't seen any of these issues.