I have a really ambitious idea for a procedurally generated game. PM me if you want more info.
Just post it in the topic, I doubt someone is going to just run away with the idea, assuming you're actually going to
do anything.
or when you forget to import something
or when you forget a semicolon
or when you forget to put your resources with your compiled .class files
forgetforgetforgetforgetforge tforget.
First two will causes compiler errors, which means that it's pretty easy to fix.
Regarding the last one, are you seriously using javac manually to compile Java code? For your own sanity,
don't Be lazy and use a tool that handles all of that for you instead (for example,
Maven,
Gradle, or
SBT).
Maven is probably the fastest of the bunch, but it's a pain to set up, IIRC. Gradle has an awesome DSL IMO (and your basic build manifest is just "apply plugin: 'java'" if the defaults are fine for you), but it is (at least it was back when I used it, although that was a while ago) relatively slow. SBT is somewhere in between, arguably it has a less awesome DSL than Gradle, but OTOH it has some other benefits (such as better Scala support, a type-safe DSL, automatic recompiling when you save your code (awesome), and better performance), although it will, IIRC, include the Scala standard library as a dependency by default.