Poll

Do you support this?

Yes.
30 (73.2%)
No.
11 (26.8%)

Total Members Voted: 41

Author Topic: CityRPGs - Good & Bad Examples  (Read 7504 times)

ok cool good for you, now answer this bit

The problem is that most coders on here are too lazy and uncreative. The coders that are creative (like me) tend to give up on stuff because they don't know an easy way to collaborate with other coders.

Here's some ideas that will fix it all:
* 3 jailings will lead to your character getting reset.
* Education will be on different parts of the day.
* Not going/escaping from school while the education time is in place will eventually lead to crime ticks.

The problem is that most coders on here are too lazy and uncreative. The coders that are creative (like me) tend to give up on stuff because they don't know an easy way to collaborate with other coders.

Here's some ideas that will fix it all:
* 3 jailings will lead to your character getting reset.
* Education will be on different parts of the day.
* Not going/escaping from school while the education time is in place will eventually lead to crime ticks.
One last idea:
* Admins can give and revoke gun permits. (This would require a high level of trust, though.)

what if someone pushes your car which crushes 3 people in the process?


I would love to see a CityRP done right, as they have the potential to be quite entertaining if someone took the damned things seriously.

No
forget that
* 3 4+ star jailings will lead to your character getting reset.

Weapon licenses anyone?
No?
Kay.

Weapon licenses anyone?
No?
Kay.
I just love how if people admin their friends without a bond of trust, then they usually wreak havoc since they don't take anything seriously.

i don't understand why we don't just take away the guns lol

i don't understand why we don't just take away the guns lol



obama

its a cityrpg not a utopiancivilizationrpg


well if you don't have the intelligence to own a weapon you don't deserve to have one

i think someone should come up with an approval system for gun control.

Weapon licenses anyone?
No?
Kay.
Weapon licenses are a bad idea. Getting a $500 license for a $100 gun is stupid. Also, being forced to buy a license to buy a gun doesn't make any sense. There's nothing stopping criminal from picking up a gun from a dead player or spawning one themselves, and there shouldn't be a "magical force" that stops them from firing a weapon or picking one up.
Everybody keeps suggesting "weapon licenses". For forget's sake, just make the guns more expensive.

Everybody keeps suggesting "weapon licenses". For forget's sake, just make the guns more expensive.
How about both?