Poll

Do you not hate winter bite?

Yes, I do not
41 (46.6%)
No, I do
21 (23.9%)
I ain't not hate winter bite
26 (29.5%)

Total Members Voted: 88

Author Topic: Winter Bite Ch.2 [Roleplay Server] *No Such Thing As Justice* - Check page 147  (Read 183690 times)

portal himself said he is giving up, as stated before.

No I am not.


Very doubt it's fixed but hosting a session to find out.



God damnit.

But the error we sought to destroy seems gone. At least something.

One must reinstall Zombie mod

RTB host panel say's the server is still on-line after a crash. I'm really not sure what to do any more.

RTB host panel say's the server is still on-line after a crash. I'm really not sure what to do any more.

Kick gum and chew ass.


Have you re-installed Gamemode_Zombie yet?

By my zero to no coding knowledge. It seems that it must be doing with a zombie hitting some sort of protectile with T+T packs. This must be T+T and the Zombies Mod loving with each other. Re-download both mods.

~Hopefully Legitimate, Swat 3

Hold it...
Code: [Select]
>miniGameCstar fishe->getBL_IDFromObject do you use Slayer or the default settings? Also, it seems to be because a Zombie, aka the Object, does not seem to have a BL_ID. Therefore, this repeats because it is looking for the zombie's ID, and it forgets up. Try doing this on the default minigame, and if so, it is Slayer.

Giving me nostalgia
I've been thinking of Bluzone, ha. I really want to get back to roleplaying.

WARNING VERY LARGE PAGESTRETCH INCOMING.

Code: [Select]
ERROR: Could not find matching game mode for 'Gamemode_zombie'
BackTrace: ->onStart->serverPart2->dedicatedKeyCheck->initDedicated->createServer->onServerCreated
Gamemode_Zombie...

ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn->ForceRequiredAddOn


Code: [Select]
ERROR: Weapon_L4BBasicMelee - required add-on Emote_Critical not found
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn
hm idk

I honestly think, uh, try removing Molotov.
Code: [Select]
ERROR: ForceRequiredAddOn() - "Weapon_Sword" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn


ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn


ERROR: Weapon_Kitchen - required add-on Weapon_Sword not found
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns

Code: [Select]
ERROR: ForceRequiredAddOn() - "Weapon_Sniper_Rifle" is not a valid add-on
BackTrace: ->[L4BMedkitPackage]onStart->[L4BMedkitPackage]serverPart2->[L4BMedkitPackage]dedicatedKeyCheck->[L4BMedkitPackage]initDedicated->[L4BMedkitPackage]createServer->[L4BMedkitPackage]onServerCreated->loadAddOns->ForceRequiredAddOn
L4B seems to not load the Sniper Rifle correctly. Make sure it is added, again, redownload the Gamemode.

Code: [Select]
ERROR: Could not create physical zone for This brick!, There are probably to many in the server!
BackTrace: ->[ZoneEvents]fxDTSBrick::setZone
This may solve the issue of non-loading bricks. o.o

Holy loving stuff, that spams the console for 10 lines o.o

Code: [Select]
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject


ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject


ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject


ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject


ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
Oh my, this is what Kqgqn posted, right?

Count of times this happens: IIIIIIIII

This pops up too:
(HAPPENS IIIIII TIMES)
Code: [Select]
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage


Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart


Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock


Code: [Select]
ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage
uhhhhh Zombiessss.

Code: [Select]
base/server/scripts/allGameScripts.cs (14015): Unable to find object: '0' attempting to call function 'setTransform'
BackTrace: ->fxDTSBrick::setVehicle
This is the very last line.



To sum it up, Rotondo's Zombies, The T+T Crossbow, and the SetTransform and SetVehicle things is screwing this up.

Remove, and redownload. If happens, remove forever, but the zombies and SetTransform, and figure stuff out.

Played some Gmod with Ike.
We broke each other's backs