Poll

Do you not hate winter bite?

Yes, I do not
41 (46.6%)
No, I do
21 (23.9%)
I ain't not hate winter bite
26 (29.5%)

Total Members Voted: 88

Author Topic: Winter Bite Ch.2 [Roleplay Server] *No Such Thing As Justice* - Check page 147  (Read 183045 times)

I don't understand..

what does GMOD have to do with this right now?

I don't understand..

what does GMOD have to do with this right now?

It turns out this server is based on a GMOD deathrun.

It turns out this server is based on a GMOD deathrun.

.........?


.........?

So once, Portal and Ike were fapping together and then they began playing a gmod deathrun and this 6 year old was screaming at everyone and then he said, "WINTER BIITEEE" and then they made this roleplay.

So once, Portal and Ike were fapping together and then they began playing a gmod deathrun and this 6 year old was screaming at everyone and then he said, "WINTER BIITEEE" and then they made this roleplay.
Uh

If you want to help, you can...

Other wise, don't derail ;.;

I was not spoken to by Portal yesterday, so I have no idea on how progress is with fixing the server.

Oh, and we should look into using these
« Last Edit: December 06, 2012, 07:35:57 AM by Kqgqn »

I was not spoken to by Portal yesterday, so I have no idea on how progress is with fixing the server.

Oh, and we should look into using these

We should focus on getting our stuff fixed before we try to do anything else.

See:

Huge loving post on this page.

My view as a coder on the console log:
Code: [Select]
Add-Ons/Event_Zones/server.cs (567): Unable to find object: '0' attempting to call function 'setScale'
BackTrace: ->[ZoneEvents]fxDTSBrick::setZone
Zones aren't placing the setScale function on them.
Code: [Select]
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
This happens when a Zombie Touches ammo or anything that uses onCollision. It overwrites onCollision, and that is what allows ammo to work.

The crossbow is causing a ton of errors from just being there. Is this the most recent version of TT?

Add Emote_Critical

Disable the Sniper_Rifle.

Try disabling sports balls.

Are you guys by any chance using a modded Gamemode_Zombie?
« Last Edit: December 06, 2012, 08:41:22 AM by Alphadin »

See:

Huge loving post on this page.

To sum it up:

Get:
Emote_Critical
Weapon_Sword (I don't loving know why it's gone in the first place)

Change the usage of
Event_Zones

Redownload:
Event_SetTransform
Gamemode_Zombies
T+T2.1

Remove:
completly unused add-ons

Maybe remove:
the crossbow (exact error shows up on my local server as well, though)

Enable:
Weapon_Package_Tier1/1A/2/2A



Disable the Sniper_Rifle.
Kaye's Sniper is not activated or even on the server. That is what causes an "error". If that is what is responsible for the problem, I doubt. We can still try enabling it, though.

Quote
Try disabling sports balls.

Just out of curiosity, why?

What would the balls break/collide with.

Quote
Are you guys by any chance using a modded Gamemode_Zombie?

Can't speak for Portal, but I heavily doubt it.
« Last Edit: December 06, 2012, 09:02:12 AM by Snick0rz »

Just out of curiosity, why?
Code: [Select]
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->
It comes right after the Overwrite package. My guess is that it has it's role in mucking stuff up.

It comes right after the Overwrite package. My guess is that it has it's role in mucking stuff up.


Derp.
Similar error to the ammo then, I see.

Yep. When a zombie touches ammo or a sportball, it starts spamming the console. Just tried it out, however ammo was working for me.

What would the balls break/collide with.
Throw a zombie a football, what do you expect to happen? Even the console doesn't know.
« Last Edit: December 06, 2012, 11:31:55 AM by Kqgqn »