-snip-
I think I just came up with a way to fix that anyways.
function armor::Damage(%this,%obj,%source,%a,%b,%c)
{
if(%this.isRenderman == 1)
{
if(%this.getState() $= "Dead")
{
removeRenderman(%this);
}
}
}
Not sure if it works, but I assume it does. I'm not much of a scripter anyways, but still, here you go. Put it inside the RMod package, since that's where I intent to have it if it works. :P