Author Topic: Sim City 4  (Read 9970 times)


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"Literally my only successful city... ever".

I really only managed to get a true grasp on the actual revenue/profit concept til recently :(

BTW how do I manage putting in high ways?  I feel like there's no real space for them, wtf do I do to solve my clogged avenue problems?

the solution is actually easy. never replace zoning lol.
this this this this this.
Look in my city picture.  That entire top left section is all pretty much low-density, maybe medium to the right-ish.  I don't know why the wealthy congregated there but whatever.
« Last Edit: December 03, 2012, 08:28:59 PM by Nickelob Ultra »




holy loving stuff.
it takes me years and years to even even-out the RCI Demand so I can get community and industrial, and takes me god-knows-how-long to get even one tower, I usually only get up to apartment building stages.
« Last Edit: December 03, 2012, 10:27:14 PM by Decepticon »

Looks really cool. I use my real life name as my leader name too btw.

Same here.

holy loving stuff.
it takes me years and years to even even-out the RCI Demand so I can get community and industrial, and takes me god-knows-how-long to get even one tower, I usually only get up to apartment building stages.
It's not hard.  Just keep going low-density until eventually you have a need for going upwards in density, don't replace zones either unless you just plopped them down.  Keep moving outwards too, don't let industry get near residential though (hence the noticable gap between industrial and residential zones, use commercial zones as a buffer if possible).  Plant plenty of parks, give plenty of civil service coverage, manage a profit, discourage dirty/agricultural and encourage high tech.

Yeah I've never had a problem with Sim City 4. I start out with low density everything (except industrial) and build with that until most of the map is full. Then I start incrementally replacing city blocks with medium density. I stop after a few blocks then work out all the traffic problems. After transportation is adequately provided to a block, I start working on the next blocks. I don't built hospitals or police until my first medium density blocks start coming in. I build schools a little bit before then.

Here's my big list of tips:

One common mistake is starting off building a complete school system. When people move into your city they start out at age 0 and won't start attending high school or college for a few decades. You don't need libraries for probably 30 or 40 years. You're just dumping money into something nobody's going to use. Same with water. People don't need water until there's like 10k of them.

You don't need police or health care at all until you want medium and high wealth people, which I don't bother attracting until the medium/high density stages.

You're going to hit hard population caps without neighboring regions. If you just develop one city by itself it's going to be very difficult. Developing two cities side by side is also great because you can put all your industry in one and all your residents in another. Then you'll get no industrial pollution in your residential city, which is great because you're already going to have enough trouble managing air pollution from traffic once you get highways.

Industry produces an obscene amount of water pollution that will shut down all your wells in a mixed development city unless you're on a huge map. Water treatment is also very expensive.

Leave a lot of space for a university and don't bother placing colleges unless you're playing on a huge map. Also leave space for other huge improvements, like airports, stadiums, and golf courses. The bonuses are very important. They're not just for decoration, they alleviate population caps. You're going to need pretty much every bonus.

Contrary to popular belief, low-wealth isn't bad. You can easily make up the drop in tax income with bus faire, and I'm not exaggerating. I had bus stations making hundreds of dollars a month, and multiply it by a couple dozen bus stations... You can easily support a very complex and expensive highway system with mass transit and still have a net income every month on your transit budget. Which is good, because I've hit highway capacity with nothing but bus traffic. Car traffic in my cities is usually outnumbered by buses 3:2.

Rich people hate buses. You have to give them stupidly expensive mass transit like monorails. It's easier to just zone some high tech industry or huge corporate offices down the street from them.

Landfills take up too much room and incinerators are expensive and produce a lot of pollution. Interestingly enough though, you can reduce funding to incinerators to 0 and they'll still burn trash but produce no energy. That solves the cost problem, since incinerators are a stuffty way to produce electricity anyway. Doesn't solve the pollution problem (especially water pollution), so stick them in another city.

There is no reason to send school buses out to collect children in your commercial district. Individually tune the school bus fund so it only covers neighborhoods.

Similarly, schools start out overfunded. Capacity is directly proportional to funding. If you have a high capacity school and only 1000 students, cut it's funding. Don't forget to adjust the budget every few years because the population will change. Same goes for hospitals.

It's not hard.  Just keep going low-density until eventually you have a need for going upwards in density, don't replace zones either unless you just plopped them down.  Keep moving outwards too, don't let industry get near residential though (hence the noticable gap between industrial and residential zones, use commercial zones as a buffer if possible).  Plant plenty of parks, give plenty of civil service coverage, manage a profit, discourage dirty/agricultural and encourage high tech.
Yes, I've tried some of those, I've kept Industrial in the edges/corners of my area and keep them away from Industrial, and I put houses on streets and commercial on the main road/avenue.

Same with water. People don't need water until there's like 10k of them.
I tried not having water at the start, and literally no one moved in until I added a tower. Which is strange, because I've seen this about not having water everywhere I look.

Once I did, they instantly came.

Would Rush Hour possibly cause this? I don't know why it would, but it seems to change a few 'rules'.

i like water early on cuz people dont have green yards till then :D

Would Rush Hour possibly cause this? I don't know why it would, but it seems to change a few 'rules'.
I have rush hour so I doubt it.

You're going to hit hard population caps without neighboring regions. If you just develop one city by itself it's going to be very difficult. Developing two cities side by side is also great because you can put all your industry in one and all your residents in another. Then you'll get no industrial pollution in your residential city, which is great because you're already going to have enough trouble managing air pollution from traffic once you get highways.
my mind just kabloomed. thank you.


one time i had such a good city i had to sit for 30 minutes before a problem came up


but then i went bankrupt

ALWAYS

I have rush hour so I doubt it.
strange.

i made another city and it didn't do that.

huh. must have done something wrong then!

I've got two residential areas in two different spots near each other with my industrial across the entire thing. My people are pretty happy with that. I just wish i had more time to put into the game! I've been so busy lately.