Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232087 times)

can you write up some documentation for people who want to create their own weapons using the systems provided in this pack?

I can do that, though it'd probably be out dated soon enough.

can you write up some documentation for people who want to create their own weapons using the systems provided in this pack?
The documentation can be found in the server.cs of the ADVWeapons Support code as of this point in time. When it is publically released, it will have the documentation.

Also as far as the voting goes, I'll have the two lead options as toggle-able, AKA you can switch between which mode you want to be functioning in-game.
« Last Edit: August 08, 2013, 06:09:07 PM by Rykuta »

MORE INFO: SURPRESSION SYSTEM TO COME?

I recently had an epiphany and came to the conclusion that suppression may actually be possible to an extent. Using the power of Stratofortress lock-on technology; I expect to be able to make a similar detection system when a weapon fires, thus allowing weapons to add a suppression effect to players without directly hitting them. This may or may not be included in the near future.

ALSO: WHAT TO DO WITH STOPPING POWER.

At the moment stopping power simply halts the player in their tracks; And there are a few things I want to do to adjust that as well. So I want to hear some feedback, what do you guys think the best way for stopping power to work is?

not making vehicles fall out of the sky

MORE INFO: SURPRESSION SYSTEM TO COME?

I recently had an epiphany and came to the conclusion that suppression may actually be possible to an extent. Using the power of Stratofortress lock-on technology; I expect to be able to make a similar detection system when a weapon fires, thus allowing weapons to add a suppression effect to players without directly hitting them. This may or may not be included in the near future.


No. Please don't. Suppression is one of the most annoying things out of BF3, and I don't think anyone wants it. However, if you were able to do it, that would be mighty impressive. 

No. Please don't. Suppression is one of the most annoying things out of BF3, and I don't think anyone wants it. However, if you were able to do it, that would be mighty impressive. 

Suppression is actually one of the things I like a ton from BF3; It's the only reason I can even use LMGS as a feasible option to killing people.

At any rate, as with everything else in this weapon system, the suppression system will be toggle-able.



im going 2 execute u

What effects would suppression have?
I think it should have a little bit of screen shaking to simulate the player shaking, messing with aim and stuff.

MORE INFO: SURPRESSION SYSTEM TO COME?
if you add suppression, it should only be for the LMGs.

if you add suppression, it should only be for the LMGs.
Don't forget that next update, the support system is stand-alone and HK only implements it.

That being said, LMGS are the only weapons with any suppression probably.

suppression system sounds interesting but op. its not like people use regen-health players in BL that often.

the only thing I can see it being useful is if its really easy to use and forces you to stay still. The only thing I would adjust is that the player being suppressed has a shaking screen, but nothing else.

the real question is how do you not make it op in the way that you can't suppress a guy halfway across the map, or if they leave your view and crawl somewhere else to leave suppression. how do you detect that?

I've noticed that there are 2 weapons that don't execute, why?



At any rate, as with everything else in this weapon system, the suppression system will be toggle-able.
Awesome. I'm all for it then.

could you plz make the M9 but with out silencer, and maybe a map to go with the pack? (just asking you dont half to do this.)