Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232146 times)

khan update op with new pack arleady
it isn't half done though :(

also let's welcome taboob to the team

welcom taboob!!!

also welcom NEKRAM


gay anime

khain ur guns are best and i lov u



um no insulting each other HUG NOW


gize i fricken dunt KNOW when you are hostign so im never see you wtf :(

gize i fricken dunt KNOW when you are hostign so im never see you wtf :(
um sckol kinda fukin me up

Same, I pretty much just get home, play Monster Hunter, and then go to sleep. :(

LOL school, I'm still on summer break.

Speaking of which I'm thinking about learning some more about blender so I might ask for some pointers here..

Can I ask someone in this topic to make me some good tracer round datablocks? YAknow, Projectiles and emitters that look pretty, as well as bullet impact effects?

Mainly the projectiles though, for some reason the one I'm using  despite having a muzzle velocity of over 9000, travels about half the speed of the default bullet, what gives; I don't know, I assume I had a lousy datablock designer, or something in the engine is playing a joke on me. Either way I need this fixed, fast tracer rounds, please.

muzzle velocity is capped at 200 and tends to break beyond that
there's a workaround here