Poll

How do you want Rykuta to wrap this up?

Finish up with the 12 or so models already made, and release as a public set.
32 (43.8%)
Backtrack and grab a bunch of old models and mix and match with new to release the full 24+ weaponset you guys have been expecting.
36 (49.3%)
Release all finished codes to the public without doing anything to the current set, let the fans sort things out the way they want.
4 (5.5%)
Other, please post.
1 (1.4%)

Total Members Voted: 73

Author Topic: Hells&Khain Weaponry  (Read 232151 times)



does 2.0 have AN-94?

and does accuracy decreases on how fast you are going?

that would be amazing :O

does 2.0 have AN-94?

and does accuracy decreases on how fast you are going?

that would be amazing :O
Burst weapon will be there soon, and yes that's already a feature.

Rykuta, I love what you did with the code. As someone who has never coded, I love all the little notes and the like.

Rykuta, I love what you did with the code. As someone who has never coded, I love all the little notes and the like.
Good coders will tend to leave lots of comments in things they expect people to read and look at. Including themselves. Sometimes I don't really remember what all I am doing with things, so the notes tend to help me as well as anyone else.

please tell this to everyone i've ever worked for
It is amazing how many people don't realize that flow graphs (the graphic programming interface most people work with in CryEngine 3) has an annotation feature, and how terribly necessary it is.

The knockback is ridiculous. I took one almost point blank shotgun shell and was sent flying at least 3 64x baseplates. Unless this was wanted then I'm not sure I'll use this, even though I love the models :C

I took one almost point blank shotgun shell and was sent flying at least 3 64x baseplates.
the hell
that's not a thing that happens

The knockback is ridiculous. I took one almost point blank shotgun shell and was sent flying at least 3 64x baseplates.
I've seen this happen twice, both on Leet Zero's TDM thingys. It was hiliarious because the flying body would hit and kill another player if they were walking.

Make sure you re-download the assets, there should be a version file in there that says V0.5; if you don't see the txt document named "VERSION" then chances are you are not running the correct version. The surprise flying was a problem I relatively quickly patched if you check the advanced support code topic.

If you want to figure out specifically what it was, it was actually the tracer projectile being stupid. Try using a sniper on someone very far away, and then after they get hit, have them step aside, then try missing and having them walk into the tracer; its pretty silly.
« Last Edit: July 28, 2014, 03:46:20 PM by Rykuta »

Will you ever change the model of the P90 in this pack or the future one if you put one in? It just seems kinda awkward with the enlarged grips as well as the optical sight group looking a bit short.



BTW I really like this weapon pack. I've always used T+T but have replaced that with this because it takes up less datablocks and I love the models.
« Last Edit: July 28, 2014, 04:43:13 PM by pureform »

Can someone link me to (all?) H&K expansions?

Can someone link me to (all?) H&K expansions?
The current version is operating at a significantly more updated version then previous ones. Expect incompatibility with previous expansions until they bring everything up to snuff.

HK Weaponry won't show in-game with both Support_AdvGuns and Support_RyAssets enabled. No idea what's making it happen.

EDIT: I checked my console.log and it says that Support_AdvGuns is not enabled when it is in fact enabled.
« Last Edit: July 30, 2014, 10:09:16 PM by halonerfer29 »