Author Topic: Blockocraft - One final attempt.  (Read 3793 times)

Whoa your picksaxes and axe look awesome!

I recommend handling chunk management, block behavior/generation and the like in an external, faster language which would run a local server that Blockland connects to. Blockland would just send player actions and which areas need to be covered by chunks while receiving requests to create or delete blocks.

I recommend handling chunk management, block behavior/generation and the like in an external, faster language which would run a local server that Blockland connects to. Blockland would just send player actions and which areas need to be covered by chunks while receiving requests to create or delete blocks.
......uh....

..Doubt my only scripter knows how to do this.

Also, curious, is it possible to force a client to render bricks that aren't actually in the world?, Minecraft does this, every client is sent the block placement, type, and everything else and on his end it just renders it.

Rather than filling the world with objects that eventually go over the block count, this is an unlimited way to do it.

Would you be willing to give it another try?
« Last Edit: December 17, 2012, 07:25:57 PM by Conservative »

Also, curious, is it possible to force a client to render bricks that aren't actually in the world?

Not without modifying Blockland itself.