Author Topic: How many "64" references in Paper Mario?  (Read 1347 times)

Paper Mario, the original on the Nintendo 64, contains a few references to the number 64, for obvious reasons.  Here are the ones I've found:
  • The train that travels Dry Dry Railroad is called the K64.
  • The restaurant by the Toad Town docks is called Club 64.
  • All of Rip Cheato's items cost 64 coins.
  • Chuck Quizmo has 64 questions.


Discuss Paper Mario.

i got to the 64th level of the 100 trials thingy and then i died and fell asleep due to exhaustion

Did you know that most N64 games actually were 32 bit due to cartridge size restrictions?  So really, the 64 bit hype was not for much.

Did you know that most N64 games actually were 32 bit due to cartridge size restrictions?  So really, the 64 bit hype was not for much.

The only reason it was called the Nintendo 64 was because the cartridges could hold up to 64 MBs of memory.

The only reason it was called the Nintendo 64 was because the cartridges could hold up to 64 MBs of memory.
Actually it was for the fact that the CPU was 64 bit, though the cartridges do go up to 64mb.

The capabilities were never met for the N64 until some other thing came out for it way too late to even leave the country it developed in.

And to think it was still a really fun console in it's time. If only Nintendo didn't use those weak cartridges.

The capabilities were never met for the N64 until some other thing came out for it way too late to even leave the country it developed in.

And to think it was still a really fun console in it's time. If only Nintendo didn't use those weak cartridges.
Actually, didn't Indiana Jones really push it to the limit?  It has some really nice effects, also Factor 5's other n64 games really pushed draw distances and particle effects.

Actually, didn't Indiana Jones really push it to the limit?
Yeah like 4 years after the system's release, and a year before the gamecube came out.

As for the other games, I can't exactly recall them. I'm sure they're probably impressive for N64 games though.

Yeah like 4 years after the system's release, and a year before the gamecube came out.

As for the other games, I can't exactly recall them. I'm sure they're probably impressive for N64 games though.
Yeah, that's how it goes with systems.  As they get older, devs start to delve into the code deeper, like with n64 microcode.  I wonder how a modern engine would look if it were coded in assembly for Xbox.  People are actually still making some interesting stuff for N64 though, I've seen some neat demos.

Discuss Paper Mario.

And nobody did.

On the subject of the N64's power, though, Banjo-Tooie and Conker's Bad Fur Day were both seriously impressive.  Unfortunately, they also both suffered from painful framerates at times.

And nobody did.
There isn't much to discuss about it, especially he wants us to discuss it in relation to the sightings of 64 in the game.

i got to the 64th level of the 100 trials thingy and then i died and fell asleep due to exhaustion

there was no pit of 100 trials in the original paper mario :l

On the subject of the N64's power, though, Banjo-Tooie and Conker's Bad Fur Day were both seriously impressive.  Unfortunately, they also both suffered from painful framerates at times.

rare does like to push consoles to its limits, the graphics quality on viva pinata was amazing at the time


not exactly mario, but i thought i'd post it.

Did you know that most N64 games actually were 32 bit due to cartridge size restrictions?  So really, the 64 bit hype was not for much.
at least it was better than the loving atari jaguar
it was just two 32 bit processors taped together