Author Topic: Why does TF2 never get old?  (Read 1897 times)

I mean about the skill thing. Sure, more serious matches are up to skill, but that's not what the entire game is up to. Skill doesn't matter at all if you don't have strategy and timing.
last time I checked, strategy and timing are both constituents to developing skill

Got old for me a while ago.

This, within maybe 3 hours of play total

last time I checked, strategy and timing are both constituents to developing skill
this

Team Fortress 2 is actually the very first FPS I've ever played and enjoyed. I guess what I like most about it is that each character has such a huge and unique personality from each other. Characters like the TF2 characters are exactly what make games such as an FPS fun.

I can never play it because it gets stuck while loading the map. I've literally left it on for hours.

Happens to me to, but I just click cancel and return, which always works.


I would think because there are so many different ways to play. If you get bored playing one class you can just change classes for a completely different play style, or even just changing loadouts sometimes changes play style.

The reason that TF2 doesn't get frustrating so fast is because the maps aren't stuff. Battlefield 3 or mw3 all have stuff maps, which funnel all the players in or out of a single area, while TF2 maps funnel players toward the objectives. The reason it doesn't get old as fast is because one team doesn't gain a huge help from the terrain and so one side doesn't keep bitchslapping the enemy team until the clock runs out.

Considering that I only play Q3/UT*/CSS Surf, TF2 is just too slow for me. The Scout is getting there in terms of speed but other than that, moving around is just monotonous.

last time I checked, strategy and timing are both constituents to developing skill
Good point.

Maybe because it's not:
Modern Warfare, Modern Warfare Too, and Modern Warfare Me Three

Maybe because it's not:
Modern Warfare, Modern Warfare Too, and Modern Warfare Me Three Brainlovingly frustrating
You don't get killed by bullstuff, there's always a reasonable cause for your death.

You don't get killed by bullstuff, there's always a reasonable cause for your death.
even the annoying deaths have strategy
the whole "light on fire, airblast to corner, flaregun/axtinguish" routine accounts for 1/2 my deaths this year

even the annoying deaths have strategy
the whole "light on fire, airblast to corner, flaregun/axtinguish" routine accounts for 1/2 my deaths this year
1/5 of my BF3 deaths are spawnkills, and even though it might not be a large portion it's loving infuriating.

honestly i almost never go to regular tf2 servers, its usually play hale/surf/etc.
and those servers are what keep me playing tf2

It's up to pure skill
OH GOD HAHAHAHAHAHAAHAH HOLY loving stuff.


haha.....ha good one.

TF2 did get old or at least for me at 500 hours.

I really think what made it get old was how the weapons and additions were great to start with but now they just throw in as much content as possible and it really pulled away from the game.

Really sad since TF2 was my favorite game.
« Last Edit: December 15, 2012, 05:34:45 PM by Soukuw »