The Four Corners
A treasure hunter's tale
The Story
The 'Gold Digger' project was created to send Earth's best miners, harvesters, farmers, and all other raw material collecting men and women into space on a flying city titled New Timbuktu, to search planet after planet for the raw materials Earth no longer had. They found just enough to keep the project afloat, and Earth alive. Then, they found the motherload. A single planet with four land masses seperated by water, each with a different biome, each with a different raw material, and each with a different civilization. As we began to settle among these civilizations, word spread of an ancient treasure hidden deep within the dust and secrets these lands held. Treasure hunters started popping up among the harvesters, diverting the remainder of their time on the planet to locating this treasure. Some call them insane. I call them treasure hunters, what they, and you really are.
The Land
New Timbuktu--
Desc: The flying city filled with miners and all sorts of other mineral harvesters. Filled with areas to refine materials, areas to sleep, and a few things for entertainment. You'll have to walk everywhere, due to safety reasons banning vehicle use. The only way to get to and from the city is by carrier VTOLs that go to and from the different land masses and the city. It's stationary between all the landmasses, floating lazily there 24/7.
The North--
Desc: The cold and ice coated lands, best known for the large amount of coal not far beneath the surface (Probably how those that live in these lands survive). Large, fat, and furry animals live among these lands, and all of them are a main source of food. The people here learn to be swift, to outrun both the animals they need, and the cold. The people also live in small villages in small brick houses, to hide from both animals they can't take on, and the cold they can't take on. Mountains are located further North, with small villages hidden among the snow. If you find one, both beasts and treasure alike await you.
Capital: Asgard. The only town with more than seven houses. Surrounded by a wall to keep out a lot of the cold and meaner animals, it's the ideal place to be. Has a few shops with general survival materials, plus a few shotguns and rifles.
Special Rules: You must have heavy clothing if you're outside for an extended period of time. You must have the proper equipment to scale the mountains.
The South--
Desc: Talk about a sandbox. The Southern landmass contains nothing but sand and a low amount of rocks and plants, but the plants contain a spice that can do a mind blowing amount of tasks. Semi-medium towns are scattered around, each with a general store, a doctor, and a gardener that grows spice containing plants. Each town is also surrounded by a wall to keep out poisonous animals and smaller sandstorms. Each shop sells pistols, some bows and arrows, and survival equipment. If you're lucky, you may run into an old underground temple. Get down far enough (If the sand didn't flood the ruins yet) and you may be greeted to some spoils.
Capital: Albahara. Twice the size of the largest town. Contains more spices than anywhere else. Sells a lot of stuff related to spices, such as smoke grenades and other explosives. Also allows the borrowing and purchasing of buggies to get around easier than walking through the miles of sands.
Special Rules: You must have light clothing and must have some liquids to remain outside of towns for an extended period of time.
The East--
Desc: Grasslands with hills and small mountains to spare, known for the gold within the mountains and underground. Large civilizations are either inside the mountains collecting some gold of their own, or in some clearings. The main threat here are the hostile civilizations you may stumble upon. These bozos are real protective of their gold, and somehow keep popping up no matter how many you kill. The best way to travel is via a small, homemade looking VTOL you can barrow or purchase from the better civilizations. Some of the jerk civilizations have stashes of gold in their bases. If you can reach one of them through the endless amount of jerkballs, you'll be rewarded with enough gold to make a ring for each of your toes and fingers, a crown and a pretty large necklace.
Special Rules: Don't one-man-army an entire civilization of seemingly endless hostiles. Sneaking through or/and having a team is the proper way.
The West--
Desc: Diamonds! You want diamonds? Well this place has diamonds poking out of some of the rocks on the surface! Diamonds poking out of the sides of the cliffs! Diamonds in the hands of the insane men up by the lava coated mountains and in the hands of the hostile AI that wiped out everyone that used to live there! Wait, what? Yeah, this place is really unfriendly, and staying here too long will probably get you murdered. Small makeshift camps up by the lava coated mountains contain insane raiders that kill for diamonds, and larger camps made by the robots further down on the flatlands see every fleshbag as hostile. Is coming here worth the risk? Probably, because the robots have energy weapons stashed in their armories and the diamonds get you the largest amount of money.
Special Rules: You NEED a team to take on the robots, but small raider camps can be taken on alone. Don't go too far up into the lava mountains without proper equipment or a regulation vehicle supplied by New Timbuktu.
Let's Make a Character
Fill this out and I'll possibly allow you to use it in the RP;
Name:
Age: (Remember the fact you're a miner/farmer/whatever that decided to go hunt for treasure and is sticking to the idea)
Gender:
Personality:
Appearance:
Inventory: (Try not to go over the top)
Clothing:
Picture*:
Backstory*:
Previous RPs*:
Other**:
Skill***:
*:Optional
**: Optional, and includes race and stuff.
***: Optional, but you might want one. Skills that are within reason: 20/20 vision, photographic memory, increased mobility, ect.
Rules of the Road
1. No godmodding. Just no.
2. You can't pull a weapon out of your ass. This is very common. I've done it before. (considered godmodding)
3. I decide whether or not an action is possible, along with whatever mods I might've had come along.
4. Above rule's ruling is decided by a vote.
5. Don't be an ass, if you find a loophole, don't exploit it.
6. Don't be stupid, and claim you have a million bullets, or something along those lines.
7. Dramatically changing the environment to your gain is considered godmodding.
8. You may not force a player into a drastic action, unless it's something obvious like them falling if you tackle them. If they suddenly stop posting, you can carry them around and stuff, but other than that, you can't control them. You can't kill them either, unless specified by the person getting killed in a post.
9. Follow special rules at all times.
10. Depending on the person and how intense the rule breaking was, I'll either give you a warning or boot you from the RP right then and there.
11. Ignore the posts of all booted players.
Now go, treasure hunter.