sure thing! Here:Brick_Crate.zip
He wants a complex collision.I'm a bit busy at the moment, doubt I'll be able to do it.
Pictures are not working.
36 faces in total. 28 if a face is able to have holes in it.
Brick_CrateColfixed your collision
): No. I need a DTS model in the shape of the brick.
No you don't. In fact you could just write the collision coordinates right into the BLB. It's not that difficult.
I thought if the collision was not a cube than you needed a model. : /Were would I write that? In the coverage or something?
1 1 3SPECIALuxd10 0 01 1 3COVERAGE:0 : 990 : 990 : 990 : 990 : 990 : 99
You can make the collision for that brick using 7 cuboids. Here's an example of a 1x1x1 collision.Code: [Select]1 1 3SPECIALuxd10 0 01 1 3COVERAGE:0 : 990 : 990 : 990 : 990 : 990 : 99
0 0 01 1 3
10 0 01 3 2