Author Topic: Tekkit Lite  (Read 17118 times)

Also, does this have Thermal Expansion?
last i checked, yes
'
but no portal/gravity gun :C

no portal/gravity gun
Aww, come on! I was hoping this would be added.

batbox and macerator. always. then, if you really want that extra resource, make some pulverizers with MJ power. factorization's grinder is absurdly profitable but quite expensive.
^^ Good idea, but here's one more fixed on easiness.

Create 3 Hobbyist's Steam Engines, ~16 gold conductive pipes, 3 wooden conductive pipes, a Powered Furnace and a Pulverizer, ~8 stone waterproof pipes OR cobblestone waterproof pipes, an Aqueous Accumulator and ~stack of coal. +Optionally a chest

Place down your 3 wooden conductive pipes, then place the hobbyist's steam engines next to them. Then attach gold pipes to the end of each wooden one, and lead it over to the area you want your machines. Place your pulverizer, and then (for newbies) place the powered furnace to the right of it, if you want, you can also place a chest to the right of the powered furnace. Now, create a 3x3 hole in the ground behind your engines, and place a water bucket in each corner.  Then above the middle block, place the acqeous accumulator and use the waterproof pipes to to hook it into your engines. Then place coal in your engines, give them a redstone signal, and put ores into the pulverizer. They'll be ground into dusts and then cooked into ingots in the powered furnace and if you put down a chest, deposited into it.

..... NEI? you'll need a Generator, which you'll put next to the batbox, and then the dot side of the BB is the output. i'd run a bit of copper cabling first, to let you expand later. then just hook up the macerator.
PROTIP: ALWAYS USE NEI IF IN DOUBT
Geothermal Generator.
If it stops working, break all wires, then re attach wires.

Geothermal Generator.
If it stops working, break all wires, then re attach wires.
Solar is always better than Geo/Hydro. Geo/Hydro are impractical unless you have a buildcraft/redpower system to pipe/"tube" stuff into the generator. And still, solar is better.

Geothermal Generator.
If it stops working, break all wires, then re attach wires.
I prefer a solar early on

Solar is always better than Geo/Hydro. Geo/Hydro are impractical unless you have a buildcraft/redpower system to pipe/"tube" stuff into the generator. And still, solar is better.
if you find a way to not run out of lava then geo is better

if you find a way to not run out of lava then geo is better
I always prefer solar, but I guess if you had enough Netherrack and Buildcraft power, an igneous extruder from thermal expansion could be useful for enough geothermals.

aren't solar panels like expensive as forget though

It just says update failed when I try to launch it.

aren't solar panels like expensive as forget though
2 electronic circuits (1 ref iron, 6 copper cable, 2 redstone each)
1 generator
3 coal dust
3 glass

not really, however i don't know if tekkit lite has GregTech, if it does, then they cost like a diamond and tonne of stuff.

Wind generators + solar pannels are better because you'll still have power during storms and rain.

2 electronic circuits (1 ref iron, 6 copper cable, 2 redstone each)
1 generator
3 coal dust
3 glass

not really, however i don't know if tekkit lite has GregTech, if it does, then they cost like a diamond and tonne of stuff.

i wanted to expand the materials needed into sort of a chart


-- branched
2 electronic circuits
   2 ref iron
   12 copper cable
      6 copper ingot
      12 rubber
   2 redstone

1 generator
   1 battery
      4 tin
      2 redstone
      1 copper cable
         at least 1 copper ingot
         1 rubber
   1 machine block
      8 ref iron
   1 furnace
      8 cobble
   -or-
   1 battery
      4 tin
      2 redstone
      1 copper cable
         at least 1 copper ingot
         1 rubber
   3 ref iron
   1 iron furnace
      8 iron
      -or-
      5 iron
      1 furnace
         8 cobble

3 coal dust
3 glass   

-- unbranched
10 ref iron
at least 7 copper ingots
13 rubber
4 redstone
4 tin
8 cobble

-or-

5 ref iron
at least 7 copper ingots
13 rubber
4 redstone
4 tin
8 iron

-or-

5 ref iron
at least 7 copper ingots
13 rubber
4 redstone
4 tin
5 iron
8 cobble


so yeah, when it comes down to it, it's pretty cheap if you have a lot of rubber.

-snip-
13 rubber isn't a whole lot. You can get that from a few trees.

Ok what I mean is, just starting out, what is the first thing I should try making?