Author Topic: One Game A Month  (Read 3964 times)

So this is basically a challenge for people to create one game in any format every month. You sign up using a twitter account at the website (Link later) and you gain XP for doing things like submitting games to the website. There are no rules other than that the game must be released during the month you're submitting it for; you can start in the middle of summer and release a game that has been in development for 3 years and everyone will be okay with it. Being on a team, using open-source libraries and old code, and basically anything legal is completely okay. You can also earn achievements for things such as getting a game on Steam or something.

Website: http://www.onegameamonth.com/

Just started a game today; it's the first one I will have ever made, so it's just a pong clone with some timed hits and a ball that splits.

Is anyone else going to try this?

Looks kinda cool, might try :P

What someone will do:

Take a while to make like 100 games
release them 1 by one every month
????
profit

i should def. try this.

EDIT:


i'll probably just make it a generic arcade-style shooter, like super crate box.
« Last Edit: January 12, 2013, 02:07:53 AM by Kingdaro »

What someone will do:

Take a while to make like 100 games
release them 1 by one every month
????
profit

Well, he/she would miss a bunch of months near the beginning, but the purpose of the challenge is still served because that person still made a bunch of games, so I think that everyone would be okay with it.

this is great inspiration to finally work on stuff in C++

i'm thinkin' sdl guys whaddyouthink
« Last Edit: January 12, 2013, 04:34:31 PM by otto-san »

I might try one similar to Kingdaro's, but I'm new to Lua and don't know any other languages so yeah.

I guess I might try whipping out my custom game engine for this.

I'm just going to show off a bit here.

You should've seent he wicked smile that crept across my face when i read OP.
forget yes, just what i was looking for..
-EDIT-

Time to get started :D
« Last Edit: January 12, 2013, 11:50:42 PM by Evar678 »

Slowly making progress.

Okay, I admit; It's not much. The engine is complicated because I unintentionally made it that way, okay?

Time to get started :D
ARE YOU SURE THERE'S NO BETTER WAY TO DO THAT

actually there is

like

instead of that

you could


Items = {
  someProperty = 'a value';
  consumables = {
    -- that stuff you have there but without the "[##] =" bullstuff
    -- i dunno that's just a pet peeve
    -- i hope you know how to column select in NP++ lol
  }
}

    -- i hope you know how to column select in NP++ lol
I do.

Anyway, decided to start using sublime text 2 again, because of convenience in building.

ARE YOU SURE THERE'S NO BETTER WAY TO DO THAT
I'm new to lua, soo...

Care to help? :cookieMonster:
« Last Edit: January 13, 2013, 01:56:26 AM by Evar678 »

what would you be needing help with

Well I'm just starting to develop actual 'gameplay' now.
I don't really have too-too much of an idea on how to do this.

It's going to be a tile-based game, so.