NO
NO
NO
well maybe, as long as it doesn't feel like the player's on ice
speed increase should be swift, and should go to max speed in approx 0.3 seconds if that
i don't mean
quick increase
and i don't mean that the player loses all speed when it hits something
it'd be a difficulty curve
as the game progresses, it gets faster and faster and the obstacles change
from what i see, the player is constantly moving right so the only way it'd feel like it was 'on ice' is if the physics of moving was all strange