May we have a few close ups of the build.
I got the CRP client from York's. It's the same thing right?
You should add a rule about tile floors.
Where do you spawn on connection? Where you left?
Are certain jobs bound to a job spawn?
6) Harboring criminals will allow an admin to add demerits to your account.
How do you harbor a criminal. Seriously, truth can easily be twisted by both the protector and the admin. I do not really like this rule. What if you harbor a criminal unconsciously. When may this rule really be enforced. It's diffuse and very easy to adapt to the situation at hand.
5) No spawn killing or spawn jailing. 2,3
Let me get this straight. If a wanted man dies you're not allowed to jail him on spawning? Alright, I understand how frustrating it may be for the criminal to get jailed on spawning but are you really supposed to just let him run away? If that is so, criminals can use dying as an excuse and thus avoid jail. Naw, I don't like this rule either. Spawnkill I understand as it can become an excessive nuisance to the server inhabitants. I think you should be allowed to jail when you are able to jail. (except ghostjailing)
If you don't agree with me, you could just create jail-immunity after spawning to make it all easier.
11) Industrial lots must be in the industrial area. 3
I hope this city doesn't lack industrial boundaries like the last map.
3) It is impossible to pickpocket inside of an admin lot.
This is not a rule.
4) Admins are not allowed to DM.
Define DM. Are players allowed to DM?
On a last note. I am excited to get started.