Poll

Poll • Military Weapons

Keep the military weapons to intensify and create chaotic combat.
Cut down on military weapons to keep realism and make finding guns very serious.

Author Topic: DayB • 1/14/14  (Read 114492 times)

Players will be able to sit in those, but zombies can grab them out of them and the player would have to repeatably click a button to avoid being pulled off. Spare parts can be used to make them mode secure.
Regarding zombie interaction with vehicles; that's too complicated. It would be extremely difficult, if not impossible, to detect whether or not a player is exposed in a vehicle while taking into consideration just how "improved" that vehicle has been made. The more practical way for zombie interaction would be to allow zombies to do damage to a vehicle and when damage exceeds a certain amount, zombies can enter the vehicle.

Any sort of "building", vehicles or structures, will be a feature to be added later in DayB's lifetime. As of now, vehicles will only function much like I described to MyNameIsYou's question earlier.

Will vehicles feature any inventory space?
Are helicopters or armored vehicles going to be implemented in the future?

Regarding zombie interaction with vehicles; that's too complicated. It would be extremely difficult, if not impossible, to detect whether or not a player is exposed in a vehicle while taking into consideration just how "improved" that vehicle has been made. The more practical way for zombie interaction would be to allow zombies to do damage to a vehicle and when damage exceeds a certain amount, zombies can enter the vehicle.

Any sort of "building", vehicles or structures, will be a feature to be added later in DayB's lifetime. As of now, vehicles will only function much like I described to MyNameIsYou's question earlier.

Don't try to detect if a player is exposed, set a value in the datablock of the vehicle and check that, something like

function Zombie::Attack(%PlayersVehicle) {
  if(%PlayersVehicle.Exposure <= 10) {
    return true;
  }
  return false;
}

Extended features for vehicles will have to wait until later in DayB's lifetime; I do not want to spend a lot of time on vehicles as they will definitely be a rarity.

regarding loot, how will it look when it spawns? just an item spawned on a brick? will items be completely randomized location wise in buildings?

Items will be spawned on bricks so we can set their locations. Perhaps in the future we will add custom item models so that they look like they are on the ground. The item spawns at these locations will be randomly select which item spawns there, based on the rarity of the spawns. For example:

res_low would spawn common residential items. Very rarily will you find weapons at these spawns.
ind_med would spawn uncommon industrial items. This might include car parts and useful tools.
mil_high would spawn rare military items. These spawns will be very few in numbers and likely spawn high powered weapons and quality gear.

Bump will all the buildings be remakes of those in dayz or are they all original

Will the vehicles have sound?

Most of the industrial buildings are modeled after those in DayZ. As for residential, they are rather unique. I don't believe we've even begun to build military structures.

there is one military building so far.. as far as industrial buildings go, i think they are made to resemble dayz, but are not copied

been a bit busy with school starting and all that, but ill try to build later

Falling damage was not fun to calculate but it is finished. The general idea is that you won't take damage from falling, but the worst it can do is kill you. Below is a list of the different heights, estimated to each floor of a building, your player will experience a different effect from falling. Higher floors will also have the effects of lower floors. For example, if you jump off a three story building, your legs will break when you hit the ground, your screen will shake when you hit the ground and your screen will whiteout.

OneWhiteout
TwoShake
ThreeCripple
FourKill

Also crippling has been added.

dammit shappeh youre making me look bad, all ive done is planted some trees

You fool! The power of code is unmatched! I could write a script that plants the trees faster than you can!

 :cookieMonster:

Is there any way i could help with building?

well if you pass a test you can plant some trees and bushes.. i cant promise anything though