Anyone have update notes?
Adventure Mode is done!
Can you escape through a long, arduous journey of 5 randomly generated worlds, and learn Maxwell’s secret?
We’ve put a lot of effort into creating randomization between and within each level, so every playthrough presents new challenges. Exploration and adaptation is key, and only the best survival experts will make it all the way to the end. There are tons of changes, tuning, and new features within adventure mode, but listing them all would ruin the surprise!
So grab that Divining Rod and journey on -- if you dare.
Some New Stuff
•Divining Rod (adventure only) - helps you track down missing portal pieces
•Sewing Kit - repairs degraded clothing items
•Newly-planted trees take a while to grow into small trees
•We’ve gone through the game screen by screen and made everything look nicer and be more functional. The world customization screen in particular got a complete re-write. There’s also a new credits screen.
•HUD size is more readable on larger screens
•Wes is now unlocked by finding him in Adventure Mode
•Beating Adventure Mode unlocks a new character
Bug fixes / Tuning
Too many to list! Basically, we’ve fixed all of the bugs that we know of that would have prevented us from shipping. As with every game, there are will always be some bugs that we miss, but there shouldn’t be anything too terrible that prevents players from enjoying themselves. As usual, let us know if you find any!
New characters when?
I can tell you if you really want to know
spoilers though