Author Topic: Why don't baseplates get fakekilled?  (Read 1658 times)

First of all it doesn't make sense. Believe it or not physics are based on LEGO PSYCHICS. It's quite impossible to fake kill such a large flat brick. The only way to kill such a brick is to pick it up with your hand and throw it.

Essentially a baseplate is part of the ground, you use it to build on. You can't blow up the ground. If you wanted a build that responded well to being blown up then use smaller bricks. 8x16 should do.
I don't think the bricks on the ground are the problem. It's the ones that make up the floors of multi-story buildings. But I guess using smaller bricks or editing weapon data would work well enough.

I meant essentially a baseplate is like the floor of slate. You can't blow up slate floor. It's something you build on.

But yeah smaller bricks would work better and give a better effect. Smaller bricks will fly into the air instead of one large piece.

-snip-
god damn did anybody read this

it is possible to destroy baseplates if you enter a high enough value

I like how everyone is ignoring me. OP should use smaller bricks instead of listening to these people about creating a new Ion cannon.
Just edited my weapon files with this, thanks, broster!


Wow, that's impressive. Do you have a link to the mininuke addon?
it was failbinned because i think it overwrote some stuff

Yea I search though some old topics. Oh well.

I like how everyone is ignoring me. OP should use smaller bricks instead of listening to these people about creating a new Ion cannon.
/clearspambricks

It's possible to make weapons that destroy baseplates. Just edit the normal RL.

It might lag though.

all of you are wrong

i will provide instruction how to fakekill any size blocks.

step 1 - unzip any weapon that makes explosions that isn't default

step 2 - open the main file

step 3 - edit this line to like 99999999999
I cannot loving win, I go to edit the Rocket Launcher script and it forgets me over! I set it to 30, click "yes" to saving changes in WinRaR, open BL, go back to look at the script, it's STILL 30, this is utterly handicapped.

Tell me what I am doing wrong, please!
« Last Edit: January 30, 2013, 11:20:49 PM by Mounds Bar »

I cannot loving win, I go to edit the Rocket Launcher script and it forgets me over! I set it to 30, click "yes" to saving changes in WinRaR, open BL, go back to look at the script, it's STILL 30, this is utterly handicapped.
Tell me what I am doing wrong, please!

I assume you just typed some wrong numbers in this post...



Wow, that's impressive. Do you have a link to the mininuke addon?

The mininuke is still around, it was just edited so that it works, people don't tend to just hand it out though as I would assume Baddy would just failbin it again.

I assume you just typed some wrong numbers in this post...



The mininuke is still around, it was just edited so that it works, people don't tend to just hand it out though as I would assume Baddy would just failbin it again.
Oh, what numbers do I need to type in for the brick damage code?

I cannot loving win, I go to edit the Rocket Launcher script and it forgets me over! I set it to 30, click "yes" to saving changes in WinRaR, open BL, go back to look at the script, it's STILL 30, this is utterly handicapped.

Tell me what I am doing wrong, please!

all of you are wrong

i will provide instruction how to fakekill any size blocks.

step 1 - unzip any weapon that makes explosions that isn't default

step 2 - open the main file

step 3 - edit this line to like 99999999999

-snip-

(sorry for pagestrech)

step 4 - zip it back up

step 5 - enjoy
step 1 - unzip any weapon that makes explosions that isn't default
that isn't default
learn to read
+ to destroy baseplates you need like 500
« Last Edit: January 30, 2013, 11:53:45 PM by Titanium Man »

learn to read
+ to destroy baseplates you need like 500
You wound me.

Thanks anyway for your support, though.

/clearspambricks

That's disabled on my server. I have /clearstuff and it's much more convenient.