Author Topic: Community Made Games  (Read 2805 times)

I made this years ago, Never finished it.
http://www.totalwarp.co.uk/games/downloads/boxworld/boxworld.rar
There's some pictures of older versions of it here http://forum.blockland.us/index.php?topic=61946.0


that actually looks fun lol want me to add that to the OP?


What if I don't want people to see and edit the sources and game mechanics.
Then you don't use Blender.


what is the best thing to use to program a 2d platformer? (preferably related to C++)
and not SDL because ive given up on it.


I haven't made a game, but I did make a FFA map in Quake 3 multiplayer. I'll post it when I find my thumbdrive.

what is the best thing to use to program a 2d platformer? (preferably related to C++)
and not SDL because ive given up on it.

You can find a massive list of 2D and 3D engines Here


Also, NeoAxis just came out with a really cool update http://www.neoaxis.com/


Pretty excited for 1.4..
« Last Edit: February 08, 2013, 08:48:55 AM by Cookiez664 »

what is the best thing to use to program a 2d platformer? (preferably related to C++)
and not SDL because ive given up on it.

Game Maker is actually really effective for making whatever kind of 2D game you want, but there's a lot of bullstuff you have to navigate around before you can really use it effectively.  For a 2D platformer I would suggest looking up a pre-made base game online to modify and learn from.

Yeah it is
a game making engine?
i've never seen a game that was made in blender, only models.


Here
oh huh



EDIT2:
took me a while but i found out why SDL is its own Yes/No bar
it's a layer, not an engine. which is why you would use SDL with OpenGL.

EDIT3:
continuing to edit this because i'm still finding stuff

holy crap Box2D i had no idea how nice this is
here's Haaf's thing, it's pretty old.
and Moai even though it isn't anything incredible
« Last Edit: February 08, 2013, 06:53:49 PM by .:FancyPants:. »

guys i'm going to need to ask for some serious help
although the question (and others similar) has been asked hundreds of times all over the internet, there has never been a definite answer, only a narrowing-down of results until the person questioning it has needed to make their own choice about what they'd like to use.



what i'm looking for is a video game engine.
i want one that is programmed with C or C++, is multi-platform for Windows and Mac, and preferably can be used with SDL.

i couldn't go into further detail about this as i hardly know the difference between what an API is (DirectX and OpenGL) and what a video game engine is (see above).

i learned this tidbit of information from this forum's topic, which led me to this site with a "2D Game Development Course" and has a huge tutorial to use with the:

- Allegro 5 Library
  • works with windows, unix/linux, osx, ios, android
  • "supports 2D graphics primitives natively"
  • can be used alongside a 3D API
  • modular; can substitute libraries


but then it states that
Quote
Allegro is not a game engine: you are free to design and structure your program as you like.

so i'm confused again.

okay so Allegro is an API BUT WHAT EVEN IS AN API?

well, API (Application Programming Interface)
Quote from: stuff i've already heard
An application programming interface (API) is a protocol intended to be used as an interface by software components to communicate with each other.

nope that didn't help

that video game engine list brought to my attention a few other engines that do something similar to what i would like:
- ClanLib Game SDK
  • works with windows, linux, osx
  • C++ toolkit
  • high level 2D graphics with fonts, sprites, animations, collisions
  • sound supporting wav, tracker formats and ogg-vorbis
  • last updated: November 13th, 2012 (pretty recently)


- CRM32Pro
  • works with windows, linux, osx
  • "it is perfect to create games in 2D quickly"
  • can be used with OpenGL for 3D
  • all the modules (main, video, audio) i need
  • last updated: July 31st, 2012


- HGE (Haaf's Game Engine)
  • works with windows (only)
  • it's a 2d game engine what do you know (include most of the good stuff from above)
  • apparently very easy or "beginner friendly" to use
  • last updated: March 18th, 2008 (wow old)


hey whatdoyaknow
- Torque 2D
  • it's a 2d engine, folks!
  • "Torque 2D's Level Editor provides a suite of WYSIWYG tools" (yeah and here's where i really back out of this idea)
  • C++ scripting
  • physics (nice to hear, the others never specifically mentioned this)


- Cocos2D-X
  • holy loving stuff this site is absolutely balls to the walls all over the place nutso crazy.
  • uses C++ and Lua
  • works with JUST ABOUT EVERY PLATFORM IN EXISTENCE (windows, linux, osx, ios, android, and even bada)
  • 2d engine with use of SDL
  • constantly available community (always a plus for when you get stuck)
  • made primarily for mobile (oh)


Game Maker, Multimedia Fusion 2, and even RPG Maker XP was in the mix, but they were all linked to odd pages that were either broken or weren't specifically about the source.



okay so take this information and put it to use (make a game, give me advice while you're at it). opinions are appreciated, i've been searching far and wide for too long now and would love to get even a hint of direction.

Replace the long text in the brackets after unity 3d with (Is awesome)

I really want to get Unity Pro, but it's like $1.5k

SDL isn't an engine, it's a library.

SDL isn't an engine, it's a library.
yeah, i guess that makes sense

though it's called Simple DirectMedia Layer
is layer the same thing as library?