Poll

Coolest playable race?

Human
Avian
Apex
Floran
Hylotl
Glitch
Novakid

Author Topic: Starbound Megathread - Version 1.3.2  (Read 899859 times)

hell yes


your base looks lovey, mine is basicly just a wood rectangle


your base looks lovey, mine is basicly just a wood rectangle
thank ye

Mine is really annoying to have to get together though. It'll take me a very long time to have a finished result.

thank ye

Mine is really annoying to have to get together though. It'll take me a very long time to have a finished result.

i'd be willing to assist, i have a ton of minerals and towns located that i can get you supplys from

Thanks but no thanks, it's a personal project thing
If it was easy it would basically mean no more starbound for me because I've already maxed everything out.

Wrote my review for the game last night.
Quote
Starbound is my first 2D-style indie game I have ever played before, so I write this from my perspective, as a person who is new to Terraria-style games; and who is much more experienced with 3D indie games like Starmade, Blockland and Minecraft. I've been playing indie games for many years now and I have begun to get rather bored with nearly everything I play. So, I decided I would play this game hoping to be surprised with a new and unexpected style of gaming.

-------------------------------------------------------

A moderately fun game to play overall, but it tends to get boring after playing it for 3 days, with nothing really new or interesting to do. I mean, sure, it's all different environments everywhere you go, but fundamentally none of it is much different; you'll find pretty much the same stuff no matter where you go.

The gameplay is quite repetitive, with your main goal mostly being to just keep your ship fueled so you can travel to new places, where you will spend yet again most of your time mining for more fuel. And once you level up to the top tier of technology, weapons and armor, there isn't much else that's new to do. There is a quest system but even though I played the game for over a week solidly, I could not seem to find any quests of any sorts to give it any use, other than the tutorial quests I started out with.

It has a considerably steep learning curve. When I first picked it up and played it, I found its controls unintuitive and difficult to use, and the tutorial didn't help much either with figuring this out. If you are a person who is completely new to Starbound and know nothing about it when you start a new game, expect to die many many many times, until you figure out the way to play. Because of this, I highly recommend looking at player-made guides to the game, though those may contain gameplay spoilers.
After you figure out the basics, you will mostly spend your time trying to advance through the different "tiers" of armor, techology and weapons. In search of resources to make better stuff for yourself, you will also stumble across underground ruins, creepy tombs, tribal villages, and even robot/monkey space facilities of sorts. It's also very fun to launch a big attack on a village and burn their buildings to the ground, if you're the sadistic type.

Unfortunately, the resource requirements for items is absurd. To get better weapons and armor and technology, you have to spend many tireless and rather boring hours of clicking and popping your way through layers of blocks to find large amounts of resources for a small piece of body armor or that next gun or sword. And if you get injured while off exploring, you better hope you get lucky enough to find some sort of vine or cactus vegetation in a cave and collect several of them to make a tiny bandage that heals only a small percentage of your health.

As for gameplay difficulty, it's very very difficult to survive when you first play, and the difficulty options don't offer much choices that would go easy on newbies. You have difficulty option choices like that in SCP Containment Breach: Temporary death or Permanent death. There is no "peaceful" or "normal" or "hard" option like in Minecraft. Oh, and you can expect to be constantly falling into pools of deadly poison when stumbling around in dark caves, or getting attacked, with no real way of your body regenerating health on its own. So, have fun with that.

As for aesthetics, it is a rather appealing game and carries its atmosphere of 2D alien planets fairly well, with cute cartoonish textures that reminded me of some nostalgic Cartoon Network flash games I used to play when I was a little kid. The graphics look fairly nice I guess for this genre, but I haven't played any other Terraria-style games so I don't have anything I can fairly compare it to.

One feature I especially like is the way the liquids work. Unlike Minecraft and other games where liquid sources are either just solid blocks or flowing things that don't really spread out evenly but act like an illogical geyser, the liquid physics in Starbound act like you'd expect liquids would in a 2D game. If a pond springs a leak into a cave, you can expect that cave to be filled with all the pond's water quite soon and no water left in the pond. If a pocket of lava is mined into, there's a big danger it could fall right over you and kill you!

There is very little actual space-oriented gameplay. You can't change your ships appearance except for adding furniture on the inside, you cant pilot your ship yourself (everything is done with an onboard autopilot; you just choose a destination), and you cant have space battles. This is a significant blow to the "Star" in StarBound.


Feature wise, there are many different things you can do, though in the current state of the game there are some things which one could obviously wish they could change upon.

Features:
- Build a base/house/evil lair of doom on planets, asteroids and whatnot.
- Fight cool and seemingly procedurally-generated monsters
- Explore endless open planets with different environments and even multiple different biomes on each of them
- Pillage and conquer villages, homes and secret bases built by monkeys, anthropomorphic birds, talking flower creatures, aliens, and even robots.
- Craft and arm yourself with a plethora of different defenses and offenses
- Collect resources for your base by mining for more resources, all the while digging towards the planet's core.
- Research technology to let yourself have special moves and powers to help with combat, climbing and digging.
- Play online with friends and have even more fun building things together, or just messing around and pillaging other players for fun

As for pros and cons...
Pros:
- Game is very stable, quite impressive for an early-access game. Very few crashes.
- Lots of different features, as mentioned in above list.
- Decent graphics
- Online gameplay

Cons:
- Very little actual space-oriented gameplay.
- Unfitting soundtrack of symphony-piano style music.
- Extremely sharp and difficult learning curve.
- Gameplay gets boring after several days
- Not much to do once you get to the top tier aside build more and shoot stuff.
- No story/campaign mode


Overall, the game is like that one gift you get from an estranged distant relative, which you find appealing to look at and hold for several days, and then never touch it again. It's fun and sparkly to play for a little while, but it gets boring fast if you're a serious and dedicated gamer. I can honestly say the experience I had with it was interesting but I wouldn't want to play this game again until it gets a massive future update that fundamentally changes the way it's played. I guess 2D games just aren't for me.

Congrats you wrote a review for a game still in heavy development.

Your review will become irrelevant.

Congrats you wrote a review for a game still in heavy development.

Your review will become irrelevant.
Yeah and no one ever writes reviews on betas...

Unfitting soundtrack?
What are you on?

I wouldn't complain even if it was unfitting, it's beautiful, and the entire soundtrack is two hours and fourty-nine minutes
That's dedication that I don't believe I've seen in any other game soundtrack

It's one of those few soundtracks that make it into my playlist. And whenever they come up on shuffle, it reminds me of nothing but Starbound, because of how much it fit.

He could be one of those people who think 'pixel graphics = chiptune music!'


http://homestuck.bandcamp.com/
look at that for a minute
that's all music

for one. webcomic.
music doesn't have have to fit art styles.

I find it silly that it plays epic music while battling something that looks like it came from Barney and Friends huehue

Total war rome 2 best menu soundtrack ever

http://homestuck.bandcamp.com/
look at that for a minute
that's all music

for one. webcomic.
music doesn't have have to fit art styles.
that is damn impressive.
Still, I didn't appreciate the homestuck music as much really. It wasn't intrusively bad, but it didn't usually leave an impression on me.

I find it silly that it plays epic music while battling something that looks like it came from Barney and Friends huehue
It's part of why I turned off the music. I mean the soundtrack isn't bad or anything, but coming across a bunny gently breathing snowy air at me is no time to use the forgetin Pacific Rim horns.