I'm completely sure that somebody has replayed the game.
There is replay value! First, you play as Human/Avian/Floran/Apex/Glitch/Hylotl, then in your second playthrough you select Novakid for a marginally different experience!In all seriousness, it's sad that there really isn't much replay value. There is a load of potential, especially with the different races. However, there is no difference between any two particular player characters outside of sprite, loadout, and a bit of client-side flavor text. The different backstories are all thrown away as soon as you get into the game proper, despite some of them having a good amount of potential for storytelling. Whatever happened to the Floran-hHylotl Wars, the rebellion against Big Ape, or the giant tentacle monster that destroyed Earth? Why are there so many NPC races that only have a tiny affect on the game (Agrarians, frog merchants, those weird bunny things that act like Apex)? Despite being an interstellar organization, why does the USCM only appear in Human flavor text and dungeons?
There are many possible directions for the overarching storyline, and this game could even shift development and turn into an MMO at this point, but the devs haven't seemed to realize this or incorporate it into the main bit of the game. They're mostly just adding things that most other teams would save for the later development cycle, after the plot, mecanics, and selling points have been perfected to the fullest of their extent. It's like they're framing a painting before the sketches are done; painting a building before the frame is finished; garnishing a cake before it goes into the oven.