Author Topic: Customizable Vehicles  (Read 1137 times)

Is this possible?
If not, discuss.

Define customizable.

Because people can already model their own vehicles.

Define customizable.

Because people can already model their own vehicles.
people can change the model via blockland itself through a gui

people can change the model via blockland itself through a gui
Ah, there you go. Totally not possible to modify a .dts file, sorry.

This is possible. You can always hide/show bits on a model, much like the playermodel. All you need is a gui where you could set up things like colour, accessories and whatnot. Much like the player customisation gui. I've been toying with this idea for a while, but without a working gui I never felt inclined to actually make it.

Going a step further, by making clever use of animations, you might even have the ability to change the orientation of certain components on your car without sacrificing extra nodes.

I've also been thinking about this - you could make a pretty decent psuedo-buildable vehicle if you plan things out right. There could be different base vehicles / chassis with different components for different purposes. Making a speedkart-type vehicle with this sounds pretty fun actually.

Does anyone know what the node limit is? I remember testing it out a while back but I don't think I wrote it down, nor do I remember. I think it was somewhere in the ~100 range but I can't be sure.

This is possible. You can always hide/show bits on a model, much like the playermodel. All you need is a gui where you could set up things like colour, accessories and whatnot. Much like the player customisation gui. I've been toying with this idea for a while, but without a working gui I never felt inclined to actually make it.
then make it


HA, this is 100% possible
1. make a model of a bot that looks like a car (with hidable node and everything)
2. make an invisible car model of what you want the base to look like (similar to buildable vehicles)
3. mount the bot to the last mountpoint (so they aren't always driving, and so the car looks like the bot)
4. hide/unhide/recolor nodes of the bot to change the car's appearance
5. get in car and drive away
Good luck finding someone to model that

So hiding and showing nodes are possible on cars just like you can do on players? Hmmm.... Interesting... well stuff I have no idea how to script that GUI Barnabas just replied about...
« Last Edit: March 04, 2013, 09:07:54 PM by Filipe »

So hiding and showing nodes are possible on cars just like you can do on players? Hmmm....
do it do it do it do it

So hiding and showing nodes are possible on cars just like you can do on players? Hmmm.... Interesting...
??
why not just mount a bot to the car?
YOU NINJA'd THAT "INTERESTING...."

??
why not just mount a bot to the car?
YOU NINJA'd THAT "INTERESTING...."

You can also do that, but it should be used sparingly as it is a datablock hog. Mounting bots would make sense for objects which you want to be animated.

So hiding and showing nodes are possible on cars just like you can do on players?

That's how I made my variants for most of my cars and how I'm planning to make them in the future. There are times when it is absolutely necessary to make a separate model, but that usually involves having a radically different node layout in a variant.

Anyway, if someone made the gui then we could talk about making customisable cars, no dice until then.

You can also do that, but it should be used sparingly as it is a datablock hog. Mounting bots would make sense for objects which you want to be animated.

That's how I made my variants for most of my cars and how I'm planning to make them in the future. There are times when it is absolutely necessary to make a separate model, but that usually involves having a radically different node layout in a variant.

Anyway, if someone made the gui then we could talk about making customisable cars, no dice until then.
I could make a "meh" gui, but I'm sure there are plenty of other people that could make better guis

I remember me and uxie once did this. I no longer have the files though.