Author Topic: The Forgettable Dungeon: Early Access Release  (Read 437243 times)

how about grabbing enemes and throwing/mashing them into walls wrestler-style, and having both the enemy and the wall take damage?

something like this?
Finish them off Hulk Hogan style, brother

Please let us suplex monsters as well.

wrestlemania: roguelike edition


I'm really looking forward to the chance to apply a monetary figure to how much I support you and your game.
I'll monetarily outfigure your ass bruhther

I think you should have a powerup that lets you smash through walls n stuff

should obviously be pretty rare
or maybe it could be at a kind of shop place like the ones in spelunkey

I think you should have a powerup that lets you smash through walls n stuff

should obviously be pretty rare
or maybe it could be at a kind of shop place like the ones in spelunkey

bomb item

I think you should have a powerup that lets you smash through walls n stuff

should obviously be pretty rare
or maybe it could be at a kind of shop place like the ones in spelunkey

I tested this out with the bomb, it was pretty fun but kind of game breaking. It's definitely something to think about though.


I added simple prefab loading to the dungeon to break up the combat a bit.





I'm still not sure how to handle the half cube things, since jumping is still in the game you can jump clean over them but that makes things too easy.

Right now you can throw things over them, and shoot over them.

I'm going to also add support for bottomless pits and fire pits, but I'm not sure how to balance those out yet. As I don't think a one hit kill would be fun.

Edit: just noticed that I need to do some cleaning up of the seams here, you can see some parts you shouldn't be seeing lol.
« Last Edit: August 14, 2015, 12:37:14 AM by Rotondo »

I'm going to also add support for bottomless pits and fire pits, but I'm not sure how to balance those out yet. As I don't think a one hit kill would be fun.
You could just make them spawn back near the pit with less health, like the Legend of Zelda.

Also for the half-walls, letting players throw and shoot over them but not jump would be a great idea. Honestly I do not like how they are used for normal walls, but if you used them as objects that limit players movement then it sounds better to me.

You could make boots of jumping a thing

I'm going to also add support for bottomless pits and fire pits, but I'm not sure how to balance those out yet. As I don't think a one hit kill would be fun.
Bottomless pits should make you fall down them, and then maybe a second later, fall from the ceiling next to the bottomless pit, and then lose a lump sum of damage (or perhaps half of max or current health).

Fire pits I suppose could have you fall in them and lose a lump sum of health (perhaps smaller than the bottomless pit), only to jump right back out and be on fire for a few seconds, losing health at a steady rate.


One thing I wonder about being on fire though, is if it should spread from person to person, or person to monster.
I'm just imagining a room with 4 people in it and 5 or 6 enemies, where one gets set on fire and soon the whole room is in a blaze with flaming enemies running around everywhere burning to death.

You could also make it so that after falling into a certain number of pits you go down a level, but don't count in terms of a player being down the ladder

You could also make it so that after falling into a certain number of pits you go down a level, but don't count in terms of a player being down the ladder
what if very rarely bottomless pits are secret loot rooms or something

what if the wall top texture was QUITE a bit darker than the floor, as a clear "you cannot go there!"