Author Topic: The Forgettable Dungeon: Early Access Release  (Read 405782 times)

lageposs

Here's that boss intro gif for the aforementioned lazy people,



When it shows the text, the camera shouldn't shake.

the forget're you smoking that's the best part

Do you know what program kompressor uses to make his music?

the forget're you smoking that's the best part
I don't smoke. The camera shake should only last until the end of the third cut; as you would've recovered from the impact by then.

I don't smoke. The camera shake should only last until the end of the third cut; as you would've recovered from the impact by then.

It's the "final impact" for effect. It's like you've never seen dramatic camera shakes before.

The actual "impact" shake is only the first one. The camera shakes every time the angle changes.

i actually don't think it's shaking fast enough

like there should be a really violent shake when it first transitions and then a slower residual shake when it peters off

like as it stands the initial shake has high amplitude but really low velocity. i'm talking like, 'the ground is actively rumbling' shake not 'i have lost my footing and am struggling to stand' shake
« Last Edit: November 22, 2014, 04:20:58 AM by Bushido »

I feel like there should be a slight pause after he lands as well, instead of a sudden transition to the next camera angle.

New bouncer trap that you may have seen if you watched the gameplay trailer, click the vine link if you want to hear the sproingy noise.



https://vine.co/v/OJLqjDq0MJK

are you also gonna make a boss with bouncers

yeah a boss with cronies who throw you out the room would be nice

i really appreciate how throwing enemies at it makes them spin around really fast but dont like that it just raw gets larger

like it should have an animation at the least


i like the gameplay and i really dig the style. it reminds me of a lot of the dungeon crawlers on steam but with an oryx tileset.

love the transition music, it feels really nice.

the dungeon music is kind of lacking and the gem + xp pickup noises are kind of loud/piercing.

the boss music and cutscene is kicking rad, i really like it. i look forward to plugging my controller in and trawling the dungeons!

also will this have modding support

and how many levels are there? or will it be unlimited?

Loving the progress so far! Will keep my eye on it :D

i don't like how bats loving block everything. you should just make them zigzag all over the room super-fast when threatened