Author Topic: Shadows (and/or Shaders) have no intentional gaming use at our current state  (Read 2498 times)

blockland lighting was ugly to start with

look at Non shader picture number 3
you know you can fix that by not using fail default textures right

blockland lighting was ugly to start with

look at Non shader picture number 3
Yeah you have a point. But I don't blame the lighting for that, changing the textures fixes that pretty well. If Badspot took out the white lines I think I'd be happy

you know you can fix that by not using fail default textures right
you realize that any other texture doesn't work with the brick shine effect right?

You don't like gamemodes, being able to change the skybox, water, and ground textures, all of the recent updates we have received?

@OP, you don't need some highly powerful expensive PC to run shaders. I can run Medium shaders on the Speedkart gamemode with a Pentium 4 and a GT 220 online with no lag at all. I can run shaders on low with the same specs at, it's either Tango's or Gravity Cat'a Fortwars with playable FPS, I don't remember if I received lagspikes. The P4 is super old and the GT 220 is pretty old, so imagine people with better specs than that, even slightly.
I have a NVIDIA GeForce 8400 GS. Is this newer or better than any of these?

Then you think of all the different ways bricks update, and then the day/night cycle.

Well baking shadows would really be for taking screenshots if you can't run them in real-time, and for servers where shadows are used - like a stealth-based minigame. Baking shadows would just be an alternative for servers and players who can't generate them in real-time. I imagine it would be a server-sided thing, since like I mentioned, it would only really be for screenshots and minigames.

I have a NVIDIA GeForce 8400 GS. Is this newer or better than any of these?
I think the GT 220 is faster/better than that card, I'm nt sure though.


@OP and everyone, shaders was released in August, it's March now...it's a tad bit too late to be talking about how shaders has no gain for your specific personal needs.

the shaders are barelly realistic. artificial lights (i.e. playerlight) do not make any shadows when shown apon a brick, only dulls them.  looks really ugly to me

Wow, it's like your parents just threw you at the wall when you were a baby.

I think the GT 220 is faster/better than that card, I'm nt sure though.


@OP and everyone, shaders was released in August, it's March now...it's a tad bit too late to be talking about how shaders has no gain for your specific personal needs.
Maybe I was just now able to get a good enough graphics card for them to actually experience them?

I tried hosting a pitch black DM when the shadows and shaders update was first released, I simply banned whoever appeared to have shaders enabled. Foreshadowing, it was unfair to everyone involved.
« Last Edit: March 18, 2013, 10:33:54 PM by weaver123 »

Maybe I was just now able to get a good enough graphics card for them to actually experience them?
Well you could have always looked at pictures or videos (environmental controls preview by Badspot) but still I mean..it's really late to make a topic about this now, nothing is going to get solved/changed if that is what you are aiming for.

Meh.. I disagree.

I don't think BL looks bad without shaders. I mean we were fine without them for 19 versions, why suddenly now that we have shaders do we think it's ugly?

And besides, there are a lot of people who can't use shaders, yes, but there isn't any evidence that it's most users. And how can you expect a game with graphics like this to run on some intel card or something? It isn't perfect, but on max shaders it looks pretty great imo
It always looked bad without shaders.  The old shading system was horrible, and the lack of shadows on bricks and from baked lighting was pretty terrible. 

Honestly, the game doesn't look the best right now.  The shadowing doesn't have any form of smoothing applied (like CoD or, closest to Blockland, CS:GO), nor can it use multiple light sources.  It's also slow and quite low-res.  I really hope future updates can focus on improving the speed of shading and the look of it.

Unfortunately I play on a laptop that can barely run shaders on minimum and I disagree with all of you guys saying that shaders should be required. I would like to agree, but I cannot. Yes, I have a job, but there's a lot more important things that come before paying for a new computer.

There needs to be an option to turn on fog but not shaders because goddamn its annoying as forget that fog requires shaders to operate, stopping nonshader people from taking advantage of that feature.

and shaders cannot be default on for a while; too many players can't run it.

Total support. Even if shaders look pretty, we can't really use them for any gameplay.