Author Topic: Sonic Generations Unleahed Project - It's Done.  (Read 961 times)


saw a bit of this, i think Dragon Road looks amazing

another Rooftop Run is kinda pointless, though


oh god i just realized
Jungle Joyride must absolutely murder computers
it lagged even on consoles
« Last Edit: March 19, 2013, 10:24:46 PM by *FacePalm* »

saw a bit of this, i think Dragon Road looks amazing

another Rooftop Run is kinda pointless, though


oh god i just realized
Jungle Joyride must absolutely murder computers
it lagged even on consoles
Ahem
Quote from: Project Unleashed ModDB Page
•No console limitations. This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Stages that had performance problems in the original game now work perfectly (with a proper setup).

Ahem
no stuff
but what if you don't have the hardware for it; aka a goddamn NASA computer

may i remind you that in Jungle Joyride, there are sections where literally every leaf on the tree is rendered

Come on people. A lot of work went into this.


i dont own sonic generations
and i didnt quite feel for sonic unleashed (atleast the whole werehog stuff)
but this looks
absolutely amazing

I wasn't fond of Sonic Unleashed's day stages because of how loving fast Sonic ran, but I would definitely replay it if it was played like Sonic Generations.

Sonic Generations Unleahed sounds like a total rip-off


 :cookieMonster:

may i remind you that in Jungle Joyride, there are sections where literally every leaf on the tree is rendered
Aaand? I doubt every tree leaf had a model or something.


Aaand? I doubt every tree leaf had a model or something.
that's what i just said
most of the trees (the ones that are closer to the player) have each leaf rendered on the tree
they might've changed that tho