Author Topic: [!!!]Block Art Online  (Read 17579 times)

Interior or exterior? Can you copy a style after just seeing it? Do you tend to use a lot of custom bricks? Do you take direction from random people well?
I can take direction, and copying styles is medium-well (I'm assuming this is a detailed build). I can work with whatever I'm given, and interiors are more my thing (though I can do exteriors if need be).

oh my god that logo
it's like hotline miami's


why
nuu bannar (1598 x 279)

I spent more time on this than I want to admit fffgfggsdsdfgsdf
So heed liked it then made it said logo! Now back to bill.
I can take direction, and copying styles is medium-well (I'm assuming this is a detailed build). I can work with whatever I'm given, and interiors are more my thing (though I can do exteriors if need be).
Yeah ok you seem like you would do well.

So heed liked it then made it said logo! Now back to bill.  Yeah ok you seem like you would do well.
Thanks. My only difficulty is my attention span, which is why decorations are most optimal for me, but when I have nothing better to do I can focus on one thing for hours (spent two hours building a 16x16 coral reef once).

okie, me and heed agreed we don't need more people at the moment. If progress starts slowing down and extra help is needed then we will go back to letting people in. But for now we just be building at our own quick rate.

How are you going to handle hitting the brick limit? You can't have very many detailed builds like in the ones in the screenshots if you have a large world.

How are you going to handle hitting the brick limit? You can't have very many detailed builds like in the ones in the screenshots if you have a large world.
The brick limit can be overridden without much difficulty.
I know some macs can ignore it entirely.

im keeping you in my prayers xoxo

How are you going to handle hitting the brick limit? You can't have very many detailed builds like in the ones in the screenshots if you have a large world.
Mostly likely will have a world/chunk system where worlds that aren't occupied for a certain amount of time gets destroyed and when someone tries to access it it gets rebuilt.

Mostly likely will have a world/chunk system where worlds that aren't occupied for a certain amount of time gets destroyed and when someone tries to access it it gets rebuilt.

>>>players plan out to access various different worlds @ the same time just to c if the system can handle it

>calimity ensues
>server crashes
>o my

>>>players plan out to access various different worlds @ the same time just to c if the system can handle it

>calimity ensues
>server crashes
>o my
Chunk system then.

I hate SAO from  the deepest parts of my soul, but this looks pretty cool.

I hate SAO from  the deepest parts of my soul, but this looks pretty cool.

what is wrong with you

what is wrong with you
The 2nd half of the anime was pretty bad.

Mostly likely will have a world/chunk system where worlds that aren't occupied for a certain amount of time gets destroyed and when someone tries to access it it gets rebuilt.
A multi server system could work quite well for you. I had plans with McTwist to link multiple servers via tunnels and metros for our city rp build so we could have a larger city. We would have use events to connect to a specified server when a brick is touched. Here you could have a desert area be in one server while the capital city is in another.

A multi server system could work quite well for you. I had plans with McTwist to link multiple servers via tunnels and metros for our city rp build so we could have a larger city. We would have use events to connect to a specified server when a brick is touched. Here you could have a desert area be in one server while the capital city is in another.
I was wondering if this would be a good idea or not. There will be a lot of traveling here, and traveling between worlds to find different things is important. With the data and stuff, i'm not sure exactly how syncing it between servers would work. I'm not sure if it would slow things down having to send the data through some other program or something, and it's a real pain as a player dealing with loading screens. I don't want people to be discouraged from exploring and going back and forth between worlds because of the obnoxious loading screens.

Working with multiple servers is important when making an actual MMO, but I don't know how well it would work in blockland. When making an mmo, you can make it seamlessly transfer from one server to another, you are in control of how effective that works. Here, we have to deal with the existing framework of the game.