Author Topic: [!!!]Block Art Online  (Read 17143 times)

An RPG from Heed?

Uh, I don't have much faith it that.
ok

so heed do you still want those sword models? sorry for being kind of inactive :(

ok

so heed do you still want those sword models? sorry for being kind of inactive :(
yes
An RPG from Heed?

Uh, I don't have much faith it that.
a post from mr nobody.

uh, i dont have much faith in that.
 :cookieMonster: :cookieMonster: :cookieMonster:


a post from mr nobody.

uh, i dont have much faith in that.

You don't take criticism well, and it usually results in a poor design choice being ignored.
Ive never had a smooth experience on your TDMs, I don't expect anything different here.

Edit: I find it funny that when somebody has nothing to say to me they bring up my name as an insult.
Kinda sad..
« Last Edit: January 18, 2014, 09:27:24 PM by Mr.Noßody »

I will agree that I haven't really ever enjoyed the imbalance of Heed TDMs, however, his RPGs are pretty good.

-however, his RPGs are pretty good.

Ill give them a chance.
If I hit an invisible wall I'm gonna flip stuff though..

If I hit an invisible wall I'm gonna flip stuff though..
would it be okay if it were an invisible wall maze?

would it be okay if it were an invisible wall maze?
I hate mazes. >:c

would it be okay if it were an invisible wall maze?

Sure, that would be the main point having invisible walls. If they were used in a maze.
I'm talking like having a wide open space that's blocked by a wall you can't see, but otherwise looks perfectly passable.

Ive had a lot of issues at the build level with Heed's stuff, invisible walls being one thing.
Misleading jumps, misleading paths, unreachable areas, biased point placement (one team having waay more cover or being closer to a larger range of key points than the other team).

There was an instance where there was a suspended series of platforms that appeared like perfect stepping stones to pass a ravine. When trying to jump to the last platform however, I hit an invisible wall and was pushed to my death into the ravine. I told Heed, "Hey, that invisible wall is a bad idea. If you don't want me going over there, just remove the platforms." and I was promptly chewed out for it and called an idiot.
The misleading platforms stayed and I left.


You don't take criticism well, and it usually results in a poor design choice being ignored.
it was hardly constructive on your part, how else was he meant to take it?

it was hardly constructive on your part, how else was he meant to take it?

Three posts up.
I explained myself.

My post was not the particular criticism I was talking about.
I was talking about criticism on the server when there's an issue.
« Last Edit: January 18, 2014, 10:00:53 PM by Mr.Noßody »

Three posts up.
I explained myself.
at the time you didn't, and then when he responded to your initial you claimed he can't handle criticism

My post was not the particular criticism I was talking about.
I was talking about criticism on the server when there's an issue.

I just got what you meant. Couldn't edit fast enough..

You don't take criticism well, and it usually results in a poor design choice being ignored.
Ive never had a smooth experience on your TDMs, I don't expect anything different here.

Edit: I find it funny that when somebody has nothing to say to me they bring up my name as an insult.
Kinda sad..
lmfao. before bringing up "you don't take criticism well", actually bring up criticism first! it's a helpful tip! if you aren't going to take your time supporting your claim, don't expect me to give you a serious answer.
Sure, that would be the main point having invisible walls. If they were used in a maze.
I'm talking like having a wide open space that's blocked by a wall you can't see, but otherwise looks perfectly passable.
i haven't heavily used invisible walls in map since winter tdm 2011, and that's why I stopped hosting it. It became too clogged with invisible walls where player's couldn't tell what was a cliff and what wasn't. Phantom and I talked about the winter TDM, and we decided that it's best it get scrapped, mainly BECAUSE of the invisible walls. I am aware of the issue.

i'm trying to think of what server you are talking about, and I'm going through a list
Slopes TDM - No invisible walls
Slopes Siege - No invisible walls
Pirates vs Navy Ship Battle - No invisible walls
Bedroom "Stealth" TDM - No invisible walls
Fairlands CTF - No invisible walls
Buildland 4 Map - No invisible walls
Winter TDM/Rush - Invisible walls
Islands TDM/Siege - No invisible walls
Buildland 4 Build - Partial invisible walls (borders around map)
New Siege/TDM (wip) - No invisible Walls
Block Art Online - Undecided/Situational

The status of invisible walls remains in the air for this. In PRPG, there won't be invisible walls since it's set on the ocean. The island borders are the sea, or they can just be set with zones/schedules if we want to keep players in a reasonable range. With BAO, the use of invisible walls would have to vary. The use of invisible walls wouldn't be to block off windows, or border up a bridge. They would be around maps with cliffs so people couldn't corner-jump up them and escape.

BAO isn't an open-world RPG like PRPG was. The zone setup is more similar to standard MMOs, with actual doors leading between the worlds. In most MMOs, invisible boundaries are used so players can't glitch/jump into non-existent content. Some MMOs, however, abuse these walls and put them on bridges, castle walls, and over ravines. In BAO, the only situation we would use invisible walls would be to prevent players from leaving the map. Not every map/zone is going to have a "natural" cliff surrounding it (many mmos take this route).

Once the RPG is ready for the first public testing, more about invisible walls will be decided. If anything, use will be minimized.