Author Topic: Roblox's Dynamic Lighting in Beta (IMPORTANT 4/12/13)  (Read 4883 times)

UPDATED 4/12/2013

http://www.youtube.com/watch?v=ti6n-KJ5V-k
Roblox's Lighting looks really good, except I am not sure if it this is in a modeling program or in their engine. The reason as to why I dont think its in their engine is because Roblox has an FPS cap of 60FPS (network issue, confirmed by Shedletsky) and when zooming out everything looks extremely smooth (on top of that they are recording, which again impacts FPS)

(Im sort of annoyed at Badspot/Kompressor now at the lighting we have)

Edit: It is in their engine (you can test it yourself gametest2.robloxDOTcom/Gemlockers-Place-place?id=29516235)




------------------------------------------------------------------------------------------------------------

Yeah das right mosacras I am back, and I bringing more of that Roblox (if you haven't noticed yet, I don't play the game, I get all of my info from the blog and I am just writing down what I see/think here, I have a friend that plays it which is how I learn about things). Anyways, it seems that Roblox is very close to releasing their lighting and as much as I am jelly about this it looks pretty cool. They released videos here http://www.youtube.com/watch?feature=player_embedded&v=nToWth916TU http://www.youtube.com/watch?v=mcL0V9afUaM

About it
So judging from the videos I don't think they have any lightsources that create/cast "shadows" besides the sun, similar to Blockland's style of lighting. If you look at the videos the player shadow doesn't seem to be casted in the correct area for when there is light source (again proposing that only the sun or maybe moon can simulate casting shadows). I think they have both of the lighting effects/engines, whatever they are, implemented into the game (the map lighting/roblox's old lighting for the player shadow and then their new lighting which actually emits light, im probably wrong on this).

These are what their shadows look like (the image being uploaded to another sight lowerd down the quality, the quality of the shadows look worse in this image than what it actually is).



Weird things
The feature is still in beta so maybe they are fixing these things but I have noticed that the player has a shadow even if the player is behind something that is in front of the lightsource (in this case a room. the same goes for some bricks also). Another thing I noticed is that, well the lighting doesn't really seem to match with some of their shadows, for this one these two bricks don't have hadows, the yellow brick also doesn't cast a shadow, neither is the bomb ball or mesh item (im guessing lighting effects wont work on any mesh objects, it seems that roblox always has a problem with meshes, they can't detect their collision boxes and now this). However the other bricks do have shadows (I am really guessing this is just a bug).


So those were my opinions on this, share yours and what you think.
« Last Edit: April 12, 2013, 04:13:47 PM by Altiris »



That's barely even shadows, more like dark smudges under objects.


Are those vertex shadows?  That's odd.

That's barely even shadows, more like dark smudges under objects.

oh my loving god what did my eyes just witness.

This is terrible. Simply that. Terrible.

Are those vertex shadows?  That's odd.
Yeah, I don't really know what they are but they said that in the video. The shadows don't look that bad, they look low quality but is rather have something like that, a bit more shadowy than Blockland's crazy perfect lines (not perfect but jagged)...actually id rather have Blockland's, it's more realistic but these shadows don't look that bad. Watch the first video for some live gameplay.

That's barely even shadows, more like dark smudges under objects.
Actually I see what you mean, the picture of the two grey objects with shadows under them aren't accurate. The shadow is smaller than the object, I haven't really witnessed a shadow like that irl but I think it should be the same size if the sun is on top of it.



Okay so they can calculate generic black blobs for shadows. What game in 2000 wasn't doing that?

whoa amazing they managed to perfectly render a blob texture under every brick (but only some or it might be too hard for the system to work out) good job catching up to all those major competitors from 5 years ago