Author Topic: Taking Requests  (Read 915 times)

I'm so bored, and I have nothing to code badly, so I want you guys to tell me what to code
Also, i will model and stuff.
I'm not making any vehicles, only scripts

i'll stop accepting on monday because school
« Last Edit: April 13, 2013, 08:17:12 PM by MARBLE MAN »


Code something that makes you explode, but just have an invisible player afterward

also something that hides your name

Code something that makes you explode,
explode into pringles

Code something that makes you explode, but just have an invisible player afterward

also something that hides your name
i think port made the name hide thing

the explode can be done with the fake kill player event

explode into pringles
no pringles

Not sure how simple this would be to make, but Ill put it here just in case.

Still need an Option Event, kind of like Prompt Events, but instead gives you several places to put options other than "Yes and No".

Kind of like:
OnActivate > Client > GiveOptions > [ Option 1 ] [ Option 2 ] [ Option 3 ] [ Option 4 ]
OnOption1 > Whatever you want
OnOption2 > Whatever you want
OnOption3 > Whatever you want
OnOption4 > Whatever you want

Typing in the four option boxes would set that text as the text on the button in the GUI and leaving it blank would hide that option button.

Would this be passable?

Oh and also, Me and Jerkface really need this. Again, may be a bit difficult.

Extra Screen Prints.

Input/output events and/or a GUI for it.

Well... this adds more screen space for statistical data.  This matters in an RPG where you may want your health displayed top right, with your mana below it...perhaps energy levels.  If you have a buff or not...  This will be useful.

It should add extra screen prints to areas of the player's visual space.  This includes the corners, extra center prints, some different bottom print locations and such.  It should be as simple as setting client -> bottomPrint currently is.

---

Inventory System w/GUI

GUI + Script

Everyone has been wanting this for years.  Please do it?  It's literally a backpack system for Blockland.  Roleplaying games have these.

With a set hotkey, customizable by RTB settings (as I want this to be server based), a player can open a personal backpack of items that looks like the brick menu.  Instead of listed bricks, it'll have items that have been picked up by the player or added through an "add item to backpack" output event.  The player can click items in the backpack, and instead of a brick selector, it'll have the players toolbelt (what we have now, the area that holds the hammer, printer and wrench) which will function as the equip screen.
« Last Edit: April 12, 2013, 11:46:39 PM by Mr.Noßody »

make a gamemode where you're in a dm (any map) and your weapon upgrades as you get more kills

yes it's upgradeableweapon

the explode can be done with the fake kill player event
he wanted an item or something i think

no pringles
now that's just plain unneighbourly


Not sure how simple this would be to make, but Ill put it here just in case.

would require a client mod


make a gamemode where you're in a dm (any map) and your weapon upgrades as you get more kills

yes it's upgradeableweapon
gun game

would require a client mod
Only rtb, which almost everyone has

Only rtb, which almost everyone has
if you're talking about RTB's gui transfer thing gl

it's fairly restrictive for good reasons

i think i do remember being able to have clientcmds now though

Can you make the Mosquito-in-amber staff from Jurassic park? I wold like to have it for my Jurassic Park Survival RP


It would basically be a prop that you hold, like the B-phone.

Only rtb, which almost everyone has
I'm pretty sure that doesn't let you send new guis after loading does it?

I'm pretty sure that doesn't let you send new guis after loading does it?
commandtoclient('RTB_OpenGUI',"GuiName");

Edit
I think you might need a client mod for the options thing, i can't seem to be able to change the text on the buttons
« Last Edit: April 13, 2013, 03:46:52 PM by MARBLE MAN »

1. Make a mod that disables weapon spawning and it can have RTB preferences to who can    spawn it. Also make it so it also reads any event that adds or sets an item. Like a more    advanced version of the item restriction from that one CityRP mod but more advanced.

2. A Brick effect that pulses a glow line up. (take the glow effect but make it so a certain sections glow at one time making it look like it's going up)

3. Zombie-based melee pack so like we have good melee weapons but we could use maybe more melee stuff with varying amounts of hits to kill
             ---Suggested Items---
- Crowbar/4 Hits_Body 1 Hits_Head/No Knockback
- Wooden Bat/3 Hits_Body 1 Hit_Head/Knockback
- Aluminum Bat/3 Hits_Body 1 Hit_Head/Knockback
- Knife/5 Hits_Body 1 Hit_Head/Bleed Damage
- Katana/2 Hits_Body 1 Hit_Head/Bleed Damage
- Chainsaw/10 Hits_Body 1 Hit_head/Bleed Damage/Knockback
- any other classic Zombie Melee Weapons??

Edit_1
4. OnBotKilled
« Last Edit: April 13, 2013, 06:47:55 PM by Transformer »

rtb prefs don't support a list for each player..