Author Topic: Better looking water  (Read 2737 times)


To balance how it's much harder to drive on bricks, Badspot is removing vehicles.
But vehicles are fun, removing them makes the game more boring

The same way Blockland could not pull shaders off.

Shaders and water are two very different things.

It's very rare to see detailed water in a videogame, especially current gen games.



Your framerate would die in blockland.


However the first Far Cry is rather old.... And wouldn't you classify Blockland as a "Current Gen" game? If done correctly I don't see it consuming much of a modern GPU. Let's not label it as an impossibility since neither of us know much about the matter.
« Last Edit: April 20, 2013, 03:57:56 AM by General »

However the first Far Cry is rather old.... And wouldn't you classify Blockland as a "Current Gen" game? If done correctly I don't see it consuming much of a modern GPU. Let's not label it as an impossibility since neither of us know much about the matter.

Blockland is a god damn indie game using TORQUE ENGINE!

Current generation games use something much, MUCH higher than torque and the games usually aren't by indie developers.



You're asking for something impossible from a Torque Engine.
« Last Edit: April 20, 2013, 04:03:31 AM by Thé Lord Tony »

However the first Far Cry is rather old.... And wouldn't you classify Blockland as a "Current Gen" game? If done correctly I don't see it consuming much of a modern GPU. Let's not label it as an impossibility since neither of us know much about the matter.
Have you seen Unreal Engine 4?

Badspot is using a much older and out of date Torque Engine. If you want better water he has to get a new engine.

Blockland is a god damn indie game using TORQUE ENGINE!

Current generation games use something much, MUCH higher than torque and the games usually aren't by indie developers.



You're asking for something impossible from a Torque Engine.
Well obviously it's impossible with the current engine, but Badspot/other developers can modify the engine like was done with shaders. In the end you are only ASSUMING it can't be done, is there solid proof it can't be done? If so show me.
« Last Edit: April 20, 2013, 04:56:59 AM by General »

is there solid proof it can't be done? If so show me.

So show you myself not updating an engine?

So show you myself not updating an engine?
Ok fine you win. It cannot be done.
« Last Edit: April 20, 2013, 05:15:41 AM by General »

Badspot is using a much older and out of date Torque Engine. If you want better water he has to get a new engine.

This argument makes no sense. Badspot has full access to modifying ever aspect about the engine to be just how he wants (or add anything, for that matter). Torque Game Engine has no support for shaders, yet Blockland has shaders. Just because the engine can't do it doesn't mean it's not possible to do it without changing the engine.

But vehicles are fun, removing them makes the game more boring

What will happen to SppedKart :OOOO

Guys
Don't you know, more realistic liquid is being added at the cost of vehicles and projectiles.
However, there's talk of implementing fancier GUI at the cost of weapons.

What we need is a custom water texture for each skybox that creates the illusion of mirroring the sky. Kind of like how Skylands skybox seems to mirror the sky from the horizon.

That... and wave controll in the environments setting..

water reflections will not happen
that would require rendering everything an extra time for mirroring, and another time for shadows
that alone would be chaos...
i would say no.