Author Topic: Im sorry but I am getting tired of the engine limitations  (Read 3968 times)

The most annoying things for me are, in order of annoyances:

  • Audio is extremely loud and ear-rapes my speakers when I am in first person
The 7-light limit
The issues with brick transparency
The incompatibility of shadows
The event schedule limit
[/list]
And vehicle physics

Seriously, when all we've gotten since v21 are add-ons I think we have some room to complain
That 7 light limit is UUghhhhh

Consdering the game has been released for about 6 years, most of the bugs should have been fixed already.

You're calling me an idiot because I am complaining about certain limits that can be raised, yet how come they haven't been raised by now? "Blockland is a sandbox game not an FPS", thats a pretty contradictory statement considering that your suppose to have complete or a lot of freedom as to what you can do in the game, you're saying I can't have a gun server because the game isn't marketed as a FPS game? Well then I guess I can't host a racing server either because this is a sandbox game and not a racing game (that's basically what you are implying, why didn't you say something like this for my first point of how we can only have 20 vehicles if that's youre way of thinking, all you did was agree with me and call me a new player).

Either actually contribute or just stop answering my annoyances with the game by "No duh" and "we'll OF COURSE"
I never said you can't have a gun server because it isn't a FPS.  I said that the bullets are not real-life-speed because it's a sandbox game, not a FPS.  Learn how to read.
And I don't mean that Badspot can raise the limits, YOU CAN RAISE THEM YOURSELF!
Really!  When you start a custom server, hit "advanced," go down to where it says "Physics Vehicles" and change the number from 20 to whatever!

Go to the store and buy yourself a set of brains!
Here's twenty dollars!


EDIT
Now, I understand what you mean when you say that the slogan is "The only limit is your imagination."
Honestly, that's Minecraft's slogan.  But, even if that is the sloganfor Blockland, there have got to be SOME limitations!  You can't just have infinite everything!
Even Minecraft has limitations.  You might think that Minecraft worlds are infinite...no!  It might take you a while, but you will eventually reach a point where there's nothing but bare dirt.  Along with the max and min built hights.
Nothing can be infinite!  Please learn that!
« Last Edit: April 25, 2013, 04:24:38 PM by Clone2 »

Can't you do it the opposite way though? The server could create a random seed and share it with the client.

I don't think I know what you're trying to say...

Roughly, every 20ms a function called CInput::createmove is called and it samples mouse input, keyboard, etc. and shoves it into a packet called a CUserCmd packet. Yes, a packet is sent every 20 milliseconds. Don't worry, with the help of  delta compression the packet can be as little as one byte when you aren't moving or anything.

The part with seeds: When the command is called, an integer parameter is passed  called command_number. This number is also used to store data with the multiplayer backup, but that's not important. Generation for random seed is 'MD5_PseudoRandom(command_num) & 0x7fffffff'. When FX::Firebullets is called (the tracers you see on the screen), it uses this seed to calculate the spread of the shotgun/smg/pistol or whatever to draw it instantly. The packet is sent to the server with the same command_num and the same calculations are done there, and then the bullets are finally traced with that seed, after all that compensation.

If the server sent the seed to the client, a ping of > 80 would make it look delayed and it might have an unnatural feeling.

To experience this yourself, do cl_predict 0 in TF2's console or similar. Movement, weapon firing, and other things will be delayed. Not sure if the cvar is restricted though.

Consdering the game has been released for about 6 years, most of the bugs should have been fixed already.
This is not how programming works when you're adding new things or even just modifying existing things.

If Blockland remained the same to the end-user and all the updates were bugfixes, maybe most of the bugs in that would be ironed out.

And I don't mean that Badspot can raise the limits, YOU CAN RAISE THEM YOURSELF!
Really!  When you start a custom server, hit "advanced," go down to where it says "Physics Vehicles" and change the number from 20 to whatever!

Go to the store and buy yourself a set of brains!
Here's twenty dollars!
Okay. I set it to thirty. Got in game. Could only spawn ten vehicles. What did I do wrong, sensei? (Besides listening to you at all)

You can use Global Setting to change vehicle Limits

And I don't mean that Badspot can raise the limits, YOU CAN RAISE THEM YOURSELF!
Really!  When you start a custom server, hit "advanced," go down to where it says "Physics Vehicles" and change the number from 20 to whatever!
The maximum vehicle limit is 20. That is as high as it will accept in server settings. Sure, you can put it to something like 500 but it isn't going to let you spawn 500 vehicles.

I don't mean to insult you, but you don't seem to be very knowledgeable on this subject.

i believe 1,000 schedules (active event lines at any given time), but it can be extremely annoying to deal with if you're someone such as myself who has dynamic spaceship builds full of fully-functioning ship systems. turning on all of the ships lights is a pain if other things are happening event-wise around the ship. it always screws up and says "too many events! (onactivate)" and so forth
THIS ALL THE WAY
i hate the 1000 limit! it breaks everything! every buildni make, eventually i have to work around the schedules limit! i just cant seem to avoid it! even if im being brick efficient, the dissapear events still say "Too many events at once! (on activate)". I hate this so much. this is the only serious problem ive ever had. it just gets in the way no matter what i do!!

-snip-
are you stupid or something

i agree with altiris, this game has gotten some limitations which are annoying and should be fixed


I can't add more than 6 static shapes in my elevator (Xalo's Elevator addon, is this a limit he set?)[/li][/list]
The limit he set can be changed in rtb. The real max is 25

We probably have the slowest moving projectiles in the entire gaming world, so much for making a fast paced FPS server when the game can't even keep up with your sensitivity or high DPI
I don't think that's the engine's fault
and besides, I'd consider us lucky to have the option to use projectiles
it's a lot better than hitscanning

The limit he set can be changed in rtb. The real max is 25
There's no max for static shapes