Author Topic: Im sorry but I am getting tired of the engine limitations  (Read 3967 times)

Im sorry to be raging/thrashing/dramaing about this but I am just fed up with the limitations caused by the engine or by what Badspot sets. So as we all know Blockland is a Sandbox game...a game where you can do whatever you want and where your imagination is basically your only limit (biggest lie in the world).

  • We can't have more than 20 stinking vehicles..this isn't a lot Badspot (this limits racing servers to only 20 players)
  • We have handicapped vehicle and sometimes brick physics, baseplates/bricks stay floating in the air after the rest of the bricks supporting them have been fakekilled/blown up. As for vehicle physics...hell...everyone knows whats wrong with this, there's no point in trying to fortify your base/fort from incoming attackers because guess what, they can just a drive a car through it, nifty isnt it? You can also fly off into space like Team Rocket simply by hitting a brick a certain way.
  • We probably have the slowest moving projectiles in the entire gaming world, so much for making a fast paced FPS server when the game can't even keep up with your sensitivity or high DPI
  • (this one is a shocker) We have a static shape limit too, apparently I can't add more than 6 static shapes in my elevator (Xalo's Elevator addon, is this a limit he set?)
  • Im not really sure about this one either but I remember a while ago there was some kind of limit that explosions could not be spawned on multiplayer servers or if they can there is a very limited amount as to how many can be (is this why the C4 uses the rocket launcher projectile rather than an actual explosion?)
  • We have a Datablock limit (werent expecting this one were you?) You can reach the limit just by downloading the T+T Pack, Frog's Weaponry and then maybe a couple more add-ons or Music files.
  • Transparency with bricks, you can't see the water texture when looking through a transparent brick.
  • handicapped purple color spots on water.
Right now these are probably the 6 (or 5) biggest limits that are pissing me off, yes only five maybe but they are rather large. There are probably a bunch more limitations in this game but I just can't think of anything right now because I am so fed up with there being some handicapped limitation to everything I want to build. The limit in this game is the game itself, not your imagination (I know that's not our motto or whatever but that's the idea of a Sandbox game). Imagine if we could just have the necessary limitations raised such as, the Datablock limit, vehicles, and faster projectiles. Am I expecting too much? I don't think so, a sandbox game should DEFINITELY be able to have more than 20 physics vehicles and have a MUCH larger Datablock limit (especially when the game is centered around add-ons).
« Last Edit: April 24, 2013, 04:01:31 PM by Altiris »

It could be much much worse. Roblox comes to mind.

EDIT: Don't forget the 7 light limit.
« Last Edit: April 23, 2013, 09:50:00 PM by Plexious »

We can't have more than 20 stinking vehicle..this isn't a lot Badspot (this limits racing servers to only 20 players)
So what? I've never even played a racing game with 20 players till I played Blockland anyways.

We have handicapped vehicle and sometimes brick physics, baseplates/bricks stay floating in the air after the rest of the bricks supporting them have been fakekilled/blown up.
That's not an engine limitation. This can be fixed with mere scripts.
As for vehicle physics...hell...everyone knows whats wrong with this, there's no point in trying to fortify your base/fort from incoming attackers because guess what, they can just a drive a car through it, nifty isnt it? You can also fly off into space like Team Rocket simply by hitting a brick a certain way.
As far as I'm aware Badspot looked into this problem.
We have probably the slowest moving projectiles in the entire gaming world, so much for making a fast paced FPS server when the game can't even keep up with your sensitivity or high DPI
A majority of the gaming world uses raycasts, which are also available to us.
(this one is a shocker) We have a static shape limit too, apparently I can't add more than 6 static shapes in my elevator (Xalo's Elevator addon, is this a limit he set?)
It's a limit he set. If you look at MarbleMan's castle defense, that's made with only static shapes. JVS also uses static shapes.
Im not really sure about this one either but I remember a while ago there was some kind of limit that explosions could not be spawned on multiplayer servers or if they can there is a very limited amount as to how many can be (is this why the C4 uses the rocket launcher projectile rather than an actual explosion?)
Not sure what you're even talking about here.
]We have a Datablock limit (werent expecting this one were you?) You can reach the limit just by downloading the T+T Pack, Frog's Weaponry and then maybe a couple more add-ons or Music files.
That's an overexaggeration. We can have over 4000 datablocks and the default files barely break 1000, if even passing 300. You're obviously enabling more than just two weapon packs, and while we're on that subject, why are you enabling multiple weapon packs? Are you trying to make an incredibly imbalanced server? Any sensible server host forgets there even is a datablock limit because they only enable what they need.

And you didn't even touch up on the more important limits, like object count, packet rate, and float lengths.

You can also fly off into space like Team Rocket simply by hitting a brick a certain way.
I laughed too much.

So what? I've never even played a racing game with 20 players till I played Blockland anyways.
That's not an engine limitation. This can be fixed with mere scripts.As far as I'm aware Badspot looked into this problem.A majority of the gaming world uses raycasts, which are also available to us.It's a limit he set. If you look at MarbleMan's castle defense, that's made with only static shapes. JVS also uses static shapes.Not sure what you're even talking about here.That's an overexaggeration. We can have over 4000 datablocks and the default files barely break 1000, if even passing 300. You're obviously enabling more than just two weapon packs, and while we're on that subject, why are you enabling multiple weapon packs? Are you trying to make an incredibly imbalanced server? Any sensible server host forgets there even is a datablock limit because they only enable what they need.

And you didn't even touch up on the more important limits, like object count, packet rate, and float lengths.
I haven't really either now that I think about it( besides Trackmania, but the main point of the game is to race so you know it's kind of excluded). As for the projectiles, I understand they use raycasting but I'm almost sure there is a max speed set on projectiles, it should be raised so that bullets can actually keep up with you swaying the gun aroun, right now it has about 1-2 second delay of getting your position when shooting. As for Static Shapes, there isn't a limit on those?
Maybe I am overexaggerating, however my friend reached the Databloxk limit the first day he joined Blockland. The default addons (I loaded up Freebuild) count up to a total of 1084 Datablocks. Add T+T in there and it becomes 1372. Add frog's weaponry which is an expansion to T+T and it is 1547 which actually is a lot less than I thought it would be. I might just be a hosting a private server with a couple of friends and I want to have a bunch of different weapons to chose from, not just one pack, that's pretty boring if you ask me (again, Sandbox).

1547 is no where near 4096.

If I recall correctly, the projectile limit has to do with the packet rate. They got limited to 200 (and no, it's not just projectiles either) because moving any faster sends too many updates (for collision checking and such). Then you add in the really projectile spammy weapons, 32 of them, all shooting at each other, you'll start getting that 'ghosting' thing at the bottom. It should be fixed, yes, I won't disagree with that.

  • We can't have more than 20 stinking vehicles..this isn't a lot Badspot (this limits racing servers to only 20 players)

This is not an engine limitation.

  • We have handicapped vehicle and sometimes brick physics

They're fine in my opinion.

  • baseplates/bricks stay floating in the air after the rest of the bricks supporting them have been fakekilled/blown up

This is a projectile/explosion setting, go complain to the add-on maker.

  • As for vehicle physics...hell...everyone knows whats wrong with this, there's no point in trying to fortify your base/fort from incoming attackers because guess what, they can just a drive a car through it, nifty isnt it? You can also fly off into space like Team Rocket simply by hitting a brick a certain way.

I'm pretty sure a higher framerate would fix that though.

  • We probably have the slowest moving projectiles in the entire gaming world, so much for making a fast paced FPS server when the game can't even keep up with your sensitivity or high DPI

There are several ways to make fast moving projectiles.

  • (this one is a shocker) We have a static shape limit too, apparently I can't add more than 6 static shapes in my elevator (Xalo's Elevator addon, is this a limit he set?)

I had about 1730 static shapes on my server yesterday. What are you talking about?

  • Im not really sure about this one either but I remember a while ago there was some kind of limit that explosions could not be spawned on multiplayer servers or if they can there is a very limited amount as to how many can be (is this why the C4 uses the rocket launcher projectile rather than an actual explosion?)

This makes no sense. The reason the C4 uses the rocket launcher projectile is because the creator was lazy.

  • We have a Datablock limit (werent expecting this one were you?) You can reach the limit just by downloading the T+T Pack, Frog's Weaponry and then maybe a couple more add-ons or Music files.

If you reach the datablock limit then you have too many add-ons.

The only limit that i loving hate and that can make me quit the game is the brick limit. The limit should be what i can handle. (people will say GNGNGN not everyone can handle 300k and all and all, id care).

sounds more like OP dosnt build things.
i mean when you play a building game to not build, you sure would see why things arent very fun for ya lol

sounds more like OP dosnt build things.
i mean when you play a building game to not build, you sure would see why things arent very fun for ya lol
If you haven't read my previous posts (in the gallery or even some in the general discussions) I have been saying I have started making a Secret Labs, however I was stuck when searching for an elevator addon. I am using Xalo's Elevators (I luv u) now which means I can continue building.

So I see most the issues are not engine limitations but packet limitations? Does Blockland require high packets or are they pretty low right now?

As for the brick limit, I want that raised but loading up Slyvanor's city which is basically 1 brick less than the limit, with shaders gives me about 20FPS. I don't think my PC would be able to handle anymore (yet I bought a $300 videocard with 3GB of VRAM...) what video card do you have btw? (OffTopic Ik)

I honestly think you're complaining about nothing.

brick limit is the only thing i am complaining about, i mean at least make it a million bricks, badspot.

As for the brick limit, I want that raised but loading up Slyvanor's city which is basically 1 brick less than the limit, with shaders gives me about 20FPS. I don't think my PC would be able to handle anymore (yet I bought a $300 videocard with 3GB of VRAM...) what video card do you have btw? (OffTopic Ik)

So turn your shaders down if your computer can't handle it. You can't have 256k bricks on the screen and 300 fps at max shaders. That's not a reasonable expectation.


(this one is a shocker) We have a static shape limit too, apparently I can't add more than 6 static shapes in my elevator (Xalos's Elevator addon, is this a limit he set?)

This is a preset limit because there are two ways to make moving brick-like objects.

One: The stuffty way - create and destroy bricks as needed.
Two; The other stuffty way - move static shapes as needed.