Poll

What do I use this for?

Survival Game
11 (28.2%)
Fighting Game
9 (23.1%)
RTS
13 (33.3%)
Other
6 (15.4%)

Total Members Voted: 39

Author Topic: VULLEN: My voxel engine [POTENTIALY IMAGE HEAVY]  (Read 7598 times)

What about Vullen? Maybe Blurd? I would think of something that sounds creative -- more or less.
Well, I certainly can't keep SimpleBlockGeometryRendererTe st.
I like Vullen.

I have a few more:

Moop
Lerpun
Hait
Krill
Peron

but those are bad names

Updated the terrain pics. More FPS :D

It looks a lot cleaner now (well the voxels).
When you finish making this game engine, I highly recommend uploading this to Sourceforge.

Good job but voxel everythings are way overused

Good job but voxel everythings are way overused

Well not really in my opinion, it's just that everybody is using the same styled voxels as Mienkrap uses.
This is one of the few voxel projects/engines which look different.

Well not really in my opinion, it's just that everybody is using the same styled voxels as Mienkrap uses.
This is one of the few voxel projects/engines which look different.
It doesn't matter if it looks different, it's still voxel and still overused. Have you checked greenlight lately? Every other game on there is voxel based, even if it's a semi-original game idea

It doesn't matter if it looks different, it's still voxel and still overused. Have you checked greenlight lately? Every other game on there is voxel based, even if it's a semi-original game idea

Voxels are very appealing though and look pretty.
Has anybody ever said anything on how most popular games are RPG's, or FPS's? No. Fighting games especially are overrated, and people should learn that not every good game has to consist of weapons.

I have a few more:

Moop
Lerpun
Hait
Krill
Peron

but those are bad names
lol now you're TRYING to be super indie.

lol now you're TRYING to be super indie.

I'm probably one of the biggest indie game fan-boys you'll ever meet, I'm also a huge fan of indie movies.

Make a game called voxel copter where everything is destroyable and you fly a little attack helicopter and fight enemies and bosses and stuff. And you can build your own vehicle types out of voxels!

Yay! My idea is being used.
Chrisbot, if you need any further ideas, message me.

Moving from Perlin Noise to Simplex Noise. Will post some screenshots when I get it working.

There.

Worlds now generate 50% faster (New algorythm) and chunks can update within 2 seconds. So i'm getting there!

Also, I switched from a coded colorpallette to a texture-based one, which is why the colors might be a bit different in future screenshots.

Here's the current pallette:

Interestingly, colors don't have any computational cost any more because of this. That means I can have as many as I like!

I can make a better logo for you if you want.