You mean Blockland v0002 in general. Even with more of the game code accessible, mod makers couldn't change much of the code to combat lag caused by an abundance of bricks, since they are all just dynamic objects like the player. As for the grid, it simplifies calculations because the game can assume various things which with dynamic objects it would have to constantly track and calculate. Most significantly, brick positions can be assumed and simply adjusted by whatever specifications a brick has. Rendering them is easier because of this assumption of location. In most cases collision follows the rendering boundaries of a brick, and otherwise can be taken over by an invisible shape. It works much better than having tons of dynamic objects, with the tradeoff that, unlike in real life, we can't toss bricks at each other normally.
Yes this is what I meant
The only complaint I have about the grid is not being able to place bricks at a 45
o angle, but even this complaint isn't a huge deal.
I do miss movers though, those were sweet.