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Author Topic: -=SC Terran Pack( 85% compleated )=-  (Read 33411 times)

yay thanks army when i get back on my cpu il pm you the testers password for a thanks :p

and...a nather problem...when im in firstperson this happons....how do i fix? allso i cant move!



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The vehicle is right-side-up with the camera below it, right? If so then that is a very odd bug. A band-aid solution would be to add a bone named 'eye' to the vehicle model, and place it where you want the viewpoint to be.

Also, the vehicle can't move because it probably doesn't have wheels. You will need to add the hub nodes to the model if you haven't.

ok i added the eye and the hud points ok?



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so...are thay the right way? or no?

The eye node is correct, but the hub nods must also point in +y direction. EDIT: actually it might not matter which way the hubs face. If their current orientation does not work, then try rotating them to fast straight ahead.

i rotaded the huds so thay face Y...same thing...cant move and allso..the Tankshell fires under it how is this allso fixed?

are you using the shoot on click support script?

EDIT:

i rotaded the huds so thay face Y

hub, not hud

the front left hub node should be called hub0, front right node should be hub1, and then hub2 and hub3 go in the back.
Also all nodes/bones should probably be included in the same armature object if they aren't yet (select all bones and press ctrl-J)

And also you will need the correct scripting for the wheels to be added to the vehicle.
« Last Edit: July 28, 2013, 07:08:10 PM by ArmyUnit »

i just changed the bone names from hud to hub :P il report back with the update...

ok tested in game looks like the wheels are on but it cant move still but this time its off of the ground


ok for fixing the projectile fire position, go to the script and find the line similar to this:

Code: [Select]
shootonclick_Position[1] = "1 -2 2";
the three numbers at the end are as follows:

-first number: front/back positioning

-second number: left/right positioning

-third number: up/down positioning


You will need set the first number to a sufficiently high number. 3 is probably a good starting value, but you will probably want to tweak the value after testing.


And I would need to see the script to know why it's still not moving.

i looked in the shootonclick script and there is nothing like that code in there...hever is the surver.cs http://www.mediafire.com/?wd8pwlpop3ezvmf

Did you happen to look at the support script? also there is a lot of stuff in datablock WheeledVehicleData(VultureVehicle)

also, you have to replace EVERY DATABLOCK NAME otherwise you get wrong directories and overlaping datablocks. Use Ctrl+H if you have too
« Last Edit: July 29, 2013, 10:27:56 AM by Aware »

i thought i did replace the names....fixing