Author Topic: Pick-Up Power-Ups - Core v2, Double Score, Rebound, Shock Absorber  (Read 16960 times)

Bump, having same problem.
No use saying so, The author pretty much abandoned this.


No use saying so, The author pretty much abandoned this.
please stop pulling things out of your ass.
Let me have a look at the issues.
Fixed. Redownload.
« Last Edit: June 24, 2013, 03:37:22 AM by Alphadin »

Super berserk (like UT2004) more firing speed
Double damage (the name speaks for itself)
Random weapon (for get player randomly weapon) optionaly

I'd like to see a double damage script come out so I can rework it Frankenstein-style for a TF2 Critical Hit function for TF2 weapons.

I'd like to see a double damage script come out so I can rework it Frankenstein-style for a TF2 Critical Hit function for TF2 weapons.
What? Why not use the current TF2 weapon critical hit functioning?

im pretty sure these work with the bot karts.
Eh, bot karts are dumb :P

What? Why not use the current TF2 weapon critical hit functioning?
It doesn't multiply damage in a way that I can control. It only corresponds to coded-in mechanisms that may have to do with higher damage.
« Last Edit: June 24, 2013, 05:34:40 PM by The Titanium »

Eh, bot karts are dumb :P
See : http://forum.blockland.us/index.php?topic=234900.0
I'd like to see a double damage script come out so I can rework it Frankenstein-style for a TF2 Critical Hit function for TF2 weapons.
I could probably make the TF2 random crit system perfectly if that's what you need.

Can you package them all into 1 zip folder so I don't have to manually download each one?

See : http://forum.blockland.us/index.php?topic=234900.0I could probably make the TF2 random crit system perfectly if that's what you need.
i mean it would require creating properties that you can attach to players or to projectiles or to targets that increase damage but not over each other as well as mini-crits that don't stack on crits

think of a system that would allow kritzkrieg, crit-a-cola, and jarate to be added smoothly
« Last Edit: June 24, 2013, 09:34:35 PM by The Titanium »

i mean it would require creating properties that you can attach to players or to projectiles or to targets that increase damage but not over each other as well as mini-crits that don't stack on crits

think of a system that would allow kritzkrieg, crit-a-cola, and jarate to be added smoothly
frankly, if you can't double damage I doubt (without offense) you could figure the rest out. doubling the damage would be the easiest part.

I would love a transformation powerup. Here's how it works:
Upon using the powerup, you change into a playertype (specified in an RTB pref) for a certain amount of time (again, specified in an RTB pref). This would be great for DMs and TDMs, e.g in a futuristic TDM a player can become a mech for, say, 30 seconds. As well as this, make a toggleable option to load a certain inventory for the player upon transforming which would revert back to the previous inventory once the powerup has run its course.
Just a suggestion :>

10/10 very nice, usefell. Hope to see more from you!

frankly, if you can't double damage I doubt (without offense) you could figure the rest out. doubling the damage would be the easiest part.
on all weapons with the var?
i want to know what you're doing
are you packaging damage itself?
but what do you change?